You don't have to be a friend to be seen on the live map.

Hello!
When the first player adds a second player as a friend, the first can see the second on a live map such as RustMap. At the same time, the second does not see the first if he does not add him as a friend, too. No confirmation in the plugin to agree to be a friend. It is possible to make friends by mutual agreement.
Thanks!

I'm not sure which map you are referring to, are you sure you are using this plugin?

The "Rust Map" plugin is an analogue of the "Lusty Map". And yes, your "Friends" plugin. I wrote to you and another developer (where I bought it and who supports this plugin). On the regular map (G) everything is ok. It is not yet clear whether all this needs to be done, it might be easier to try another plugin. I will wait for a response from the Rust Map developer.

So the only change you want is a mutual agreement to be a friend?

Yes, so that only after that people are considered friends. If this is possible, it would be great!

@Makraven, this plugin is not the issue. Tell Rust Map developer to change the logic he uses to check friendship. He should check if target player (player 2) has current player (player 1) in frinds list and the problem is solved. The player will be able to see only those players who added him as a friend.
        private bool IsFriend(string playerId, string targetId)
        {
            if (Friends != null && Friends.IsLoaded)
            {
                return Friends.Call<bool>("HasFriend", targetId, playerId);
            }

            return false;
        }​