Great way to lag the heck out of your server.Not An Issue

Run this plugin command:   'fixfireworks fireall'

If you have a large amount of fireworks in your server firing them all off at once will definately cause lag... The plugin automatically scans for broken fireworks and fixes them when they are found. There is no need to even use the commands, they are only there for convenience.

It has been reporting this for about two hours.  It is automatically supposed to fix them?
Config is default....      "checkFireworksInterval": 5.0

(13:37:38) | [Fix Fireworks]

Firework Stats:

Total fireworks: 111
Active fireworks: 30
Exhausted fireworks: 0
Broken fireworks: 86
Broken active fireworks: 0

 

 

Reloaded plugin...

---------------

Firework Stats:

Total fireworks: 111
Active fireworks: 30
Exhausted fireworks: 0
Broken fireworks: 86
Broken active fireworks: 0

Yes, it will automatically fix them. What is your servers basefirework.maxactivefireworks set to? By default, rust limits active fireworks to 25 and will add all other active fireworks into a queue to be processed. From your output, I'm going to assume you have it set to 30 since you currently have 30 active fireworks going off. Without the plugin once those 30 active fireworks are done the other 86 will be broken. With the plugin as each active firework finishes a broken one will be fixed and start to fire. If you have a large amount of fireworks in your server it can take some time to get through them all.

I dont know....it looks the same as it did 4 hours ago.

I dont see any fireworks going off.  And yes, I have that convar set to 30.

(16:15:47) | [Fix Fireworks]

Firework Stats:

Total fireworks: 112
Active fireworks: 30
Exhausted fireworks: 0
Broken fireworks: 86
Broken active fireworks: 0

Odd, I sent you a PM with my discord if you would like to investigate further. I have an idea of what might be happening.

gJB9FIt0aTK8rVt.png Clearshot

If you have a large amount of fireworks in your server firing them all off at once will definately cause lag... The plugin automatically scans for broken fireworks and fixes them when they are found. There is no need to even use the commands, they are only there for convenience.

When the plugin "fixes" them automatically, does it fix them within the basefirework.maxactivefireworks limit or does it fix all broken fireworks at once?

It will fix them within the basefirework.maxactivefireworks limit.

Locked automatically