Hey, i will send you the error, it is shown since last wipe and update.
NullReferenceException: Object reference not set to an instance of an object
at BasePlayer.SendConsoleCommand (System.String command, System.Object[] obj) [0x00000] in <42cacc569c7a48f59a53ab8e166846f1>:0
at BasePlayer.ConsoleMessage (System.String msg) [0x00019] in <42cacc569c7a48f59a53ab8e166846f1>:0
at Oxide.Plugins.F1ServerConsoleLog.sendtoF1 (System.String log) [0x00038] in <358f90fdf55342858d468298959c7013>:0
at Oxide.Plugins.F1ServerConsoleLog.ConsoleLog (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00018] in <358f90fdf55342858d468298959c7013>:0
at (wrapper delegate-invoke) <Module>.invoke_void_string_string_LogType(string,string,UnityEngine.LogType)
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00015] in <745c4d442eef4e08b35b5975d62d89d1>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
Oxide.Plugins.ImageAssets:Next()
Oxide.Plugins.ImageAssets:StoreByteArray(Byte[], String)
Oxide.Plugins.<DownloadImage>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)