Hello,
using oxide 2.0.4528
no player ingame
using oxide 2.0.4528
Failed to run a 2287.44 timer in 'EventRandomizer v0.3.4' (NullReferenceException: Object reference not set to an instance of an object)
at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <480bce7997314352ad66a6bd12794838>:0 0b/s in, 0b/s out
at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <480bce7997314352ad66a6bd12794838>:0
at BaseVehicle.SpawnSubEntities () [0x000d7] in <480bce7997314352ad66a6bd12794838>:0
at BaseVehicle.Spawn () [0x00006] in <480bce7997314352ad66a6bd12794838>:0
at Oxide.Plugins.EventRandomizer.SpawnChinook () [0x0004b] in <96d7301a6cbc4a85912a3ceb23b68230>:0
at Oxide.Plugins.EventRandomizer.SpawnChinookRandom () [0x00000] in <96d7301a6cbc4a85912a3ceb23b68230>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <ac41dd3599754d448b8c218b34645820>:0no player ingame