Cargo Ship bots die as it spawns

Just as the title says. Ship spawns. About 30 seconds later all the bots insta die. If I manually call it in, they are fine. Using the plugin for some reason they die :( 

 

Any idea why?

(01:30:53) | smallboatpassenger[24698846] changed its network group to null
(01:30:53) | smallboatpassenger[24698847] changed its network group to null
(01:30:53) | smallboatpassenger[24698848] changed its network group to null
(01:30:53) | smallboatpassenger[24698849] changed its network group to null
(01:30:53) | smallboatpassenger[24698850] changed its network group to null
(01:30:53) | rhib_storage[24698851] changed its network group to null
(01:30:53) | fuel_storage[24698853] changed its network group to null
(01:30:53) | [Oxide] 02:30 [Warning] [Event Randomizer] A Cargo Ship has been spawned.
(01:30:55) | m92.entity[24698883] changed its network group to null
(01:30:55) | geiger_counter.entity[24698886] changed its network group to null
(01:30:55) | flashlight.entity[24698888] changed its network group to null
(01:30:55) | syringe_medical.entity[24698890] changed its network group to null
(01:30:55) | m92.entity[24698897] changed its network group to null
(01:30:55) | geiger_counter.entity[24698900] changed its network group to null
(01:30:55) | flashlight.entity[24698902] changed its network group to null
(01:30:55) | syringe_medical.entity[24698904] changed its network group to null
(01:30:55) | spas12.entity[24698911] changed its network group to null
(01:30:55) | salvaged_sword.entity[24698914] changed its network group to null
(01:30:55) | lr300.entity[24698916] changed its network group to null
(01:30:55) | syringe_medical.entity[24698919] changed its network group to null
(01:30:55) | grenade.f1.entity[24698921] changed its network group to null
(01:30:55) | m92.entity[24698928] changed its network group to null
(01:30:55) | geiger_counter.entity[24698931] changed its network group to null
(01:30:55) | flashlight.entity[24698933] changed its network group to null
(01:30:55) | syringe_medical.entity[24698935] changed its network group to null
(01:30:55) | spas12.entity[24698942] changed its network group to null
(01:30:55) | salvaged_sword.entity[24698945] changed its network group to null
(01:30:56) | lr300.entity[24698947] changed its network group to null
(01:30:56) | syringe_medical.entity[24698950] changed its network group to null
(01:30:56) | grenade.f1.entity[24698952] changed its network group to null
(01:30:56) | spas12.entity[24698959] changed its network group to null
(01:30:56) | salvaged_sword.entity[24698962] changed its network group to null
(01:30:56) | lr300.entity[24698964] changed its network group to null
(01:30:56) | syringe_medical.entity[24698967] changed its network group to null
(01:30:56) | grenade.f1.entity[24698969] changed its network group to null
(01:30:56) | lr300.entity[24698976] changed its network group to null
(01:30:56) | salvaged_sword.entity[24698979] changed its network group to null
(01:30:56) | syringe_medical.entity[24698981] changed its network group to null
(01:30:56) | grenade.f1.entity[24698983] changed its network group to null
(01:30:56) | lr300.entity[24698990] changed its network group to null
(01:30:56) | salvaged_sword.entity[24698993] changed its network group to null
(01:30:56) | syringe_medical.entity[24698995] changed its network group to null
(01:30:56) | grenade.f1.entity[24698997] changed its network group to null
(01:30:56) | lr300.entity[24699004] changed its network group to null
(01:30:56) | salvaged_sword.entity[24699007] changed its network group to null
(01:30:56) | syringe_medical.entity[24699009] changed its network group to null
(01:30:56) | grenade.f1.entity[24699011] changed its network group to null
(01:30:56) | mp5.entity[24699018] changed its network group to null
(01:30:56) | salvaged_sword.entity[24699021] changed its network group to null
(01:30:56) | lr300.entity[24699023] changed its network group to null
(01:30:56) | syringe_medical.entity[24699026] changed its network group to null
(01:30:56) | grenade.f1.entity[24699028] changed its network group to null
(01:30:56) | mp5.entity[24699035] changed its network group to null
(01:30:56) | salvaged_sword.entity[24699038] changed its network group to null
(01:30:56) | lr300.entity[24699040] changed its network group to null
(01:30:56) | syringe_medical.entity[24699043] changed its network group to null
(01:30:56) | grenade.f1.entity[24699045] changed its network group to null
(01:30:56) | spas12.entity[24699052] changed its network group to null
(01:30:56) | salvaged_sword.entity[24699055] changed its network group to null
(01:30:56) | lr300.entity[24699057] changed its network group to null
(01:30:56) | syringe_medical.entity[24699060] changed its network group to null
(01:30:56) | grenade.f1.entity[24699062] changed its network group to null
(01:30:56) | mp5.entity[24699069] changed its network group to null
(01:30:56) | salvaged_sword.entity[24699072] changed its network group to null
(01:30:56) | lr300.entity[24699074] changed its network group to null
(01:30:56) | syringe_medical.entity[24699077] changed its network group to null
(01:30:56) | grenade.f1.entity[24699079] changed its network group to null
(01:30:56) | 8543585[24699064/8543585] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 3092474[24699047/3092474] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 3801256[24698878/3801256] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 7972969[24699030/7972969] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 1169799[24698892/1169799] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 995264[24698906/995264] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 5457161[24698923/5457161] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 3473316[24698937/3473316] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 4997894[24698954/4997894] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 6911465[24698971/6911465] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 1563122[24698985/1563122] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 105903[24698999/105903] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object
(01:30:56) | 6564083[24699013/6564083] died (Generic)
(01:30:56) | NullReferenceException: Object reference not set to an instance of an object

 

The above is what prints in console when Cargo spawns

is this still happening?

i want to bring in time of day plugin and freeze a date with a full moon. Ive read that by doing so, it screws up vanilla cargoship deploy, and this plugin could help with that.

let us know how you fared please.
chrizzle5
is this still happening?

i want to bring in time of day plugin and freeze a date with a full moon. Ive read that by doing so, it screws up vanilla cargoship deploy, and this plugin could help with that.

let us know how you fared please.

Yes and no. My issue has a few parts to it. First, my map is over 4K, which throws issues. I then had to get another plugin to help fix that. (cargoshipfix) which keeps it spawned and makes sure scientists stay spawned. Which is perfect with my 6K map :D 

Irishsun530

Yes and no. My issue has a few parts to it. First, my map is over 4K, which throws issues. I then had to get another plugin to help fix that. (cargoshipfix) which keeps it spawned and makes sure scientists stay spawned. Which is perfect with my 6K map :D 

THanks for the quick response Irishsun. ;-)

hmm... i use a 3700 map.

whats the cargoship fix plugin you use called?

chrizzle5

THanks for the quick response Irishsun. ;-)

hmm... i use a 3700 map.

whats the cargoship fix plugin you use called?

It's called "cargoship-no-scientists-bug-fix" made by Ultra I initally found it on github then joined his discord.

The event plugin plus that one make it work on my large maps :D