Hello, I have the problem that after finishing an event the players are disconnected from the server and die, when they reconnect, they lose their loot before entering the event and there is no body to search, this marks in the console for all disconnected users.

EventManager 4.0.5 all plugins downloaded less than 20 hours ago for the first time

(IP)(PORT)(SteamID)(Playername) disconnecting: Exception (cs:59489): NullReferenceException: Object reference not set to an instance of an object. 
BasePlayer.GetHeldEntity () (at <00000000000000000000000000000000>:0) BasePlayer.PostLateClientCycle () (at <00000000000000000000000000000000>:0) 
BasePlayer.LateClientCycle () (at <00000000000000000000000000000000>:0) Client.LateUpdate () (at <00000000000000000000000000000000>:0) 
(23:45:07) | (Playername)[SteamID] died (Bullet) 
(23:45:07) | Exception while calling NextTick callback (NullReferenceException: ) at (wrapper managed-to-native) 
UnityEngine.Component.get_transform(UnityEngine.Component) at BasePlayer.MovePosition (UnityEngine.Vector3 newPos) [0x00000] in :0 at 
Oxide.Plugins.EventManager.MovePosition (BasePlayer player, UnityEngine.Vector3 destination, System.Boolean sleep) [0x00040] in 
<03a752f296a7404ebe8078076a74efb0>:0 at Oxide.Plugins.EventManager+RestoreData+c__AnonStorey0.<>m__1 () [0x00011] in 
<03a752f296a7404ebe8078076a74efb0>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0