Need a clarification.

So i'm a little confused about how exactly this reduces an item and what type, as in, I'm trying to reduce the minicopter spawns to only a few "unclaimed" ones on the entire map (not counting the ones that have already been claimed or bought) I have minicopters spawning along roads but theres way too many using the command minicopter.population 1, with the plugin active it's says there are 14/14 minicopters on the map but no matter what i set the max minis allowed too it goes back to 14. i've forced it and that just kicks everyone and i dont see any changes. 

So, how exactly does this plugin work if i set the plugin to only allow 5 minicopters? does it effect the minis already claimed/bought, or is this only for road spawns or will there only be 5 minis allowed in its entirety? 

I have been using this for a while and it has helped reduce entities a great deal, i use this in config

 },
    "RHIB.Population": {
      "Enabled": true,
      "Target Count": 4
    },
    "Rowboat.Population": {
      "Enabled": true,
      "Target Count": 6
    },
    "Minicopter.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "ModularCar.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "ScrapTransportHelicopter.Population": {
      "Enabled": true,
      "Target Count": 0
    },
    "Workcart_aboveground.population": {
      "Enabled": true,
      "Target Count": 12
    },
    "Workcart_aboveground2.population": {
      "Enabled": true,
      "Target Count": 6
    },
    "HAB.Population": {
      "Enabled": true,
      "Target Count": 0
    },​

I also reload the plugin as soon as the server has restarted (before anyone joins because it can kick them) using rcon to make sure reductions are enabled.
Although i dont have scattered roadside mini heli's i do have  mini heli plugin/options to enable players with time on server to spawn one .

The plugin actually works similar to minicopter.population.
It only affects server-spawned entities.
When loading the plugin, it forces a population limit, which is why the server lag.

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The plugin actually works similar to minicopter.population.
It only affects server-spawned entities.
When loading the plugin, it forces a population limit, which is why the server lag.

That is why i run it on server start before anyone joins which stops players getting kicked. apart from that no problems at all