So i'm a little confused about how exactly this reduces an item and what type, as in, I'm trying to reduce the minicopter spawns to only a few "unclaimed" ones on the entire map (not counting the ones that have already been claimed or bought) I have minicopters spawning along roads but theres way too many using the command minicopter.population 1, with the plugin active it's says there are 14/14 minicopters on the map but no matter what i set the max minis allowed too it goes back to 14. i've forced it and that just kicks everyone and i dont see any changes.
So, how exactly does this plugin work if i set the plugin to only allow 5 minicopters? does it effect the minis already claimed/bought, or is this only for road spawns or will there only be 5 minis allowed in its entirety?
Need a clarification.
I have been using this for a while and it has helped reduce entities a great deal, i use this in config
},
"RHIB.Population": {
"Enabled": true,
"Target Count": 4
},
"Rowboat.Population": {
"Enabled": true,
"Target Count": 6
},
"Minicopter.Population": {
"Enabled": true,
"Target Count": 0
},
"ModularCar.Population": {
"Enabled": true,
"Target Count": 0
},
"ScrapTransportHelicopter.Population": {
"Enabled": true,
"Target Count": 0
},
"Workcart_aboveground.population": {
"Enabled": true,
"Target Count": 12
},
"Workcart_aboveground2.population": {
"Enabled": true,
"Target Count": 6
},
"HAB.Population": {
"Enabled": true,
"Target Count": 0
},I also reload the plugin as soon as the server has restarted (before anyone joins because it can kick them) using rcon to make sure reductions are enabled.
Although i dont have scattered roadside mini heli's i do have mini heli plugin/options to enable players with time on server to spawn one .
The plugin actually works similar to minicopter.population.
It only affects server-spawned entities.
When loading the plugin, it forces a population limit, which is why the server lag.
Arainrr
The plugin actually works similar to minicopter.population.
It only affects server-spawned entities.
When loading the plugin, it forces a population limit, which is why the server lag.
That is why i run it on server start before anyone joins which stops players getting kicked. apart from that no problems at all