Train WorkcartsSolved

Is there the Ability to add the Train Workcarts to the config so we can control how many can spawn on the map? We're having a MASSIVE issue cause our Map keeps spawning 58 Workcarts on the map and our CargoTrainEvent Plugin crashes into them and then causes a Recursive Loop that repeats until it Crashes our Server.

 

I tried to manually add "workcart.entity" and "workcart.item" to the config, but after saving the config and reloading the Plugin it would reset the Config to default.

All types in the configuration, unable to support other types

ruIwson9GtxeqdU.jpg Arainrr

All types in the configuration, unable to support other types

Thank you for Responding!

Can you tell me more about the problem with the workcarts? 58 is a lot. Do you have a custom map or procedural? Workcart collisions shouldn't be much of an issue under normal circumstances. There should be multiple things we can do. I can make something that will reduce the workcart spawns if they are in the underground tunnels. We can also see if improvements can be made to the CargoTrainEvent plugin to reduce the effect of the collisions.

NKXTQs24ExGTuL8.jpg WhiteThunder

Can you tell me more about the problem with the workcarts? 58 is a lot. Do you have a custom map or procedural? Workcart collisions shouldn't be much of an issue under normal circumstances. There should be multiple things we can do. I can make something that will reduce the workcart spawns if they are in the underground tunnels. We can also see if improvements can be made to the CargoTrainEvent plugin to reduce the effect of the collisions.

Hello WhiteThunder, After getting a confirm from Arainrr I got a conversation going between Jtedal, Gruber, and Nikedemos. Jtedal ended up updating the TrainRustEdit Plugin to solve the Workcart Issue. It appeared to be an issue specific to the Lapland Christmas Map which uses TrainRustEdit to control workcart spawns. Jtedal said "We added a delay after the cart breaks (10 seconds)" in order to Solve the Problem as they determined the specific issue was that Workcarts were instantly destroying and respawning themselves.

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