Can anyone provide any pointers on how to achieve the following behavior for air drops / chinook crates?
I would like a PvP bubble to appear around them on spawn (on the ground is fine), and remain until a couple of minutes after they despawn.
I tried setting the following:
- 90 second stop delay
- 900 second duration
- start when spawned
- stop when killed
...but I noticed that the PvP zone was gone from a crate while it was still active.
Do I just need to set an extremely long event duration, like 8 hours or something?
How to achieve air drop / crate zone behaviorSolved
Update: More testing needed, but setting event duration to zero seems like it might work - spawning an air drop immediately results in a PvP zone, and it goes away when the drop is looted.
This revealed another issue, though: DynamicPVP doesn't seem to create zones around drops/crates that exist when the server starts up. This isn't the end of the world - it just means pre-existing aidrops and Dome crates would be pacifist contests on my server lol.
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