I want to make the zone for the train tunnels down below where the actual loot/tunnel dwellers are instead of the elevator leading down. I've made the y axis a negative number to try to make the zone go down but it isn't moving. Is it not possible for me to move the zone underneath the ground?
Moving Train Tunnel ZoneSolved
You can try to create an auto event for the entire train track
Merged post
"Train Tunnel": {
"Transform Position": { ///Modify it to change the location of the zone center
"x": 0.0,
"y": 0.0,
"z": 0.0
}
}That's what I was changing but it wasn't moving below ground. I put -100 then tried -400 and it didn't move.
Monument events? Are other monument events working?
I was able to 'transform' a zone onto the train track area, unfortunately the layout of this monument is not the same for each instance so for some instances the zone is not in the correct place. Is this something the rotation setting will help with, I have not attempted to use that yet.
That's one of the things I was worried about becuase I don't want to have to set it up every wipe. I'm not sure how the plugin works, like if there's a specific entity in the momument that you fix the zone on, but if that location was fixed on a spot in the actual train tunnel where all the loot/tunnel dwellers are it would work out a lot better in my opinion
1. You just need to create a downward cube zone at each train station. Include the entire elevator
like:
"Train Tunnel": {
"Enable Event": true,
"Dynamic PVP Zone Settings": {
"Zone Radius": 0.0,
"Zone Size": {
"x": 50.0,
"y": 260.0,
"z": 50.0
},
},
"Transform Position": {
"x": 0.0,
"y": -100.0,
"z": 0.0
}
}2. Create an automatic event at 100m underground to include the entire train track.
like:
"TrainTrack": {
"Enable Event": true,
"Dynamic PVP Zone Settings": {
"Zone Radius": 0.0,
"Zone Size": {
"x": 2000.0,
"y": 80.0,
"z": 2000.0
},
},
"Auto Start": true,
"Position": {
"x": 0,
"y": -120,
"z": 0
}
},I didn't test it, I just gave you an example
Perfect, thanks. I took just your automatic event example (as I don't want PVP in the main lift) and used the following for my 4500 map size. This sets the PVP zone to start on the last flight of stairs on the first elevator shaft and coverss all the train track and locations of tunnel dwellers.
"TrainTrack": {
"Enable Event": true,
"Enable PVP Delay": true,
"PVP Delay Time": 10.0,
"Enable Domes": true,
"Domes Darkness": 8,
"Delay In Starting Event": 0.0,
"TruePVE Mapping": "exclude",
"Use Blacklist Commands (If false, a whitelist is used)": true,
"Command List (If there is a '/' at the front, it is a chat command)": [],
"Dynamic PVP Zone Settings": {
"Zone Radius": 0.0,
"Zone Size": {
"x": 4500.0,
"y": 30.0,
"z": 4500.0
},
"Zone Rotation": 0.0,
"Fixed Rotation": false,
"Zone Comfort": 0.0,
"Zone Radiation": 0.0,
"Zone Temperature": 0.0,
"Enable Safe Zone": false,
"Eject Spawns": "",
"Zone Parent ID": "",
"Enter Message": "Entering a PVP area!",
"Leave Message": "Leaving a PVP area.",
"Permission Required To Enter Zone": "",
"Extra Zone Flags": []
},
"Enable Bots (Need BotSpawn Plugin)": false,
"BotSpawn Profile Name": "",
"Auto Start": true,
"Zone ID": "",
"Position": {
"x": 0.0,
"y": -120.0,
"z": 0.0
}
}
} Locked automatically