The PvP delay has been amazing so far. One critique I've gotten back from my players has been this: any way to make it so during the delay, the player leaving can still do damage to players back inside the zone they left.
The idea is comes from these random occasions: Player A leaves pvp zone. Player B was outside the entire time, but runs into the zone quick and guns down Player A, who has no ability to defend against Player B, who was never in the zone to begin with.
Or maybe make it so that players that enter the zone, cannot do damage to players who are on a delay. Only players taht are still in the zone when those players leave the zone, can do damage.
Update to PvP DelaySolved
Try to enable it?
"PVP Delay: Only allow damage from players still inside the same zone that the 'victim' left": true ////Try to enable it? No that's been working fine. I'm wanting to see if there is a way to have the victim that left, still be able to deal damage to people back in the zones. Here's a better example, I was tired last night.
Player A is in the middle of a pvp zone. Player B is way out on the edge and leaves the zone. (so now player B cannot do damage to anyone). Player C has been outside of the zone the whole time, but is right next to Player B outside the zone. Player C then decides to cross into the zone, and can now damage Player B, while Player B cannot do anything while still outside the zone. So that bit of a jump gives them the edge to kill them without any risk.
Player A is in the middle of a pvp zone. Player B is way out on the edge and leaves the zone. (so now player B cannot do damage to anyone). Player C has been outside of the zone the whole time, but is right next to Player B outside the zone. Player C then decides to cross into the zone, and can now damage Player B, while Player B cannot do anything while still outside the zone. So that bit of a jump gives them the edge to kill them without any risk.
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