Can't kill Bradley APC in zone

Hello!

Plugin updates released. And now all three plugins (zonemanager, truepve, dynamicpvp) are reloaded together. And now in the PVP zone of the launch pad you cannot kill bradley, as well as horses(testridablehorse), minicopter in the PVP zones. It used to be different. Maybe I don’t know something, where to enable or configure?

        "Extra zone flags": [
          "notp",
          "undestr"
        ]


I think the "undestr" sign means you can't hurt anything other than Loot and helicopter.

You can try to delete it. If you do this, the player will be able to damage the buildings of other players.
5c18c7da631b5.jpg Arainrr
        "Extra zone flags": [
          "notp",
          "undestr"
        ]

I think the "undestr" sign means you can't hurt anything other than Loot and helicopter.

You can try to delete it. If you do this, the player will be able to damage the buildings of other players.

did not help. it seems that pve is forcibly working in zones. Although the player can be killed in these areas.

buildings cannot be destroyed either. even without this flag undestr

Try deleting the "undestr"flag

Merged post

Without this flag, players should be able to damage buildings
5c18c7da631b5.jpg Arainrr
Try deleting the "undestr"flag

Merged post

Without this flag, players should be able to damage buildings

without a flag. there is no difference.

    "Launch site event settings": {
      "Enable event": true,
      "Enable pvp delay": true,
      "PVP delay time": 1.0,
      "Enable domes": true,
      "Domes darkness": 4,
      "Delay in starting the event": 0.0,
      "Transform position": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      },
      "Use blacklist commands (If false, a whitelist is used)": true,
      "Command list (If there is a '/' at the front, it is a chat command)": [
        "kill",
        "/god"
      ],
      "Dynamic pvp zone settings": {
        "Zone comfort": "0",
        "Zone temperature": "0",
        "Zone radiation": "0",
        "Zone radius": "300",
        "Enter message": "Вы вошли в зону PVP космодрома!!!",
        "Leave message": "Вы ушли из зоны PVP",
        "Permission required to enter zone": "",
        "Eject spawns": "",
        "Extra zone flags": [
          "notp"
        ]
      }
    },


Merged post


PVE works everywhere. It works.

And in these zones DynamicPVP needs regular PVP to work. And of everything that works in PVP, this is killing the player and that’s it.

I think zonemanager doesn't just protect building flags
5c18c7da631b5.jpg Arainrr
I think zonemanager doesn't just protect building flags

some plugin automatically puts UnDestr in the file oxide / data / ZoneManager / zone_data.json
After rebooting the plugin. And since you reboot one plugin, everything reboots. So I can’t remove this flag from the date.

if the reason is of course in this flag.

Merged post


Yes. I found out. Manually chatted flag removed. And everything began to work. I can’t put flags manually each time. Why doesn’t it automatically take flags from the config?

I reloaded the DynamicPVP plugin, the flag registered again ... (

Uninstall dynamicpvp, remove all old areas in zonemanager...
5c18c7da631b5.jpg Arainrr
Uninstall dynamicpvp, remove all old areas in zonemanager...

it seems to work, but it’s not good that the zonemanager prohibits all this with one flag

You can now modify the truepve mapping so that the player can't destroy the building in the area.