What a Great Idea and AWESOME Plugin, players can catch diseases in Rust. But what it doesn't need is an overcomplicated NASA full simulation system resource hog running in the server background.
The idea is fantastic but the implementation could be so much simpler.
Surely this can be achieved with a simpler random string for the player.
can player catch a disease true false?
frequency player can catch a disease.
After recovery how long before the player can catch another disease
Max number of times player can catch disease during the wipe cycle.
Also, Admins want stability. They really don't want to be updating plug-ins on a near-daily basis. I've tested this on a test server and the idea is GREAT.
But held off implementing this on a live server.. because of the frequency of the updates and worried just how heavy the load will add to the sever.
Over complicated for such an AWESOME idea.Not An Issue
Thank you for sharing your concern. This has been a learning experience for me as a plugin developer. I understand the performance and stability concerns that this plugin brings. I hope to fix these issues and tweak the scope of this over time.
Hopefully you will consider this again in the future after some work as been done!
I partially disagree with what op said. I, as Admin,would like as much as updates possible. AND, about the complexity of the plugin... Eh. The config files are quite self explanatory, you just have to tweak and refine the diseases you want to slap on your players.
IMHO I don't see this plugin as "difficult". And I am not a programmer at all. There are some plugins out there that are a real P.I.T.A.
JS.
JagsterWintermute
I partially disagree with what op said. I, as Admin,would like as much as updates possible. AND, about the complexity of the plugin... Eh. The config files are quite self explanatory, you just have to tweak and refine the diseases you want to slap on your players.
IMHO I don't see this plugin as "difficult". And I am not a programmer at all. There are some plugins out there that are a real P.I.T.A.
JS.
Well thank you for your support! I've been working on a lot of updates for this plugin, which should be out in the near future... I think its an update both of you will appreciate.
Can't wait to see them all! :-D
JagsterWintermute
I partially disagree with what op said. I, as Admin,would like as much as updates possible. AND, about the complexity of the plugin... Eh. The config files are quite self explanatory, you just have to tweak and refine the diseases you want to slap on your players.
IMHO I don't see this plugin as "difficult". And I am not a programmer at all. There are some plugins out there that are a real P.I.T.A.
JS.
I dont see the plugin as difficult either? Im saying that the idea is great that players can randomly catch diseases and get ill. That adds another feature and something interesting to the game .
I'm saying that the system implementing this doesnt need to be in complex as it is.
Ok, maybe I misread your post. Though, I am pretty sure the system is fine as it is, and I say that based on some knowledge about how diseases spreads.
There are so many factors involved and the plugin catch some of them quite nicely.
The possibility to fine tune diseases to fit real world is really good, as well as invent something totally twisted and brand new.
So, IMHO, it is not complex at all.
It would be nice, for istance, if it would consider the biome, for istance: cold makes the body weaker so, strolling in a artic biome without any proper attire could increase the chance to get sick.
Some other diseases are spread by animals only and this is feasable by keeping animals and players entities only in the infectableEntities list (Rabies, for istance)
Tweaking the variables is big time fun (and it's quite accurate) and I explained the reasons why.
But let's see what mr01sam will do! :-)