Content message occasionally called twice on wipesNot An Issue
Occasionally on wipes, the Content in my Wipe message is called twice. I have @everyone for my Content and this causes two @everyone notifications. Is there a way to fix this, or is it a bug? Image of what happens also below. Thanks!
"Wipe message": {
    "Content": "@everyone",​

It looks like you have a protocol webhook URL specified and disabled the embed part of the protocol notification.

Yeah, that is correct. I have the protocol notification disabled but I did specify in case I decide to enable that true in the future.

Here is my full config if this helps clarify. Thanks for the help.

{
  "Debug Level (None, Error, Warning, Info)": "None",
  "Command": "dw",
  "Map Render Name": "Icons",
  "Wipe Webhook url": "<redacted>",
  "Protocol Webhook url": "<redacted>",
  "Wipe message": {
    "Content": "@everyone",
    "Embed": {
      "Enabled": true,
      "Title": "CATACLYSM 2x HAS WIPED!",
      "Description": "A new week of fire and fury is upon you. Invite some friends and kick some ass!",
      "Url": "",
      "Embed Color": "#de8732",
      "Image Url": "attachment://map.jpg",
      "Thumbnail Url": "",
      "Fields": [
        {
          "Title": "Click & Connect",
          "Value": "steam://connect/2x.cataclysm.xyz:{server.port}",
          "Inline": false,
          "Enabled": true
        },
        {
          "Title": "Donate & VIP Store",
          "Value": "https://cataclysm.tebex.io",
          "Inline": false,
          "Enabled": true
        },
        {
          "Title": "Seed",
          "Value": "[{world.seed}](https://rustmg.io/map/{world.size}_{world.seed})",
          "Inline": true,
          "Enabled": true
        },
        {
          "Title": "Size",
          "Value": "{world.size}M ({world.size!km^2}km^2)",
          "Inline": true,
          "Enabled": true
        },
        {
          "Title": "Protocol",
          "Value": "{server.protocol.network}",
          "Inline": true,
          "Enabled": false
        }
      ],
      "Footer": {
        "Icon Url": "https://cdn.discordapp.com/avatars/689150018468315282/598bb75fa0e4cda45ed511d920e25ec9.png?size=128",
        "Text": "CATACLYSM 2x",
        "Enabled": true
      }
    }
  },
  "Protocol message": {
    "Content": "@everyone",
    "Embed": {
      "Enabled": false,
      "Title": "{server.name}",
      "Description": "The server has been updated to the latest version!",
      "Url": "",
      "Embed Color": "#de8732",
      "Image Url": "",
      "Thumbnail Url": "",
      "Fields": [
        {
          "Title": "Protocol",
          "Value": "{server.protocol.network}",
          "Inline": true,
          "Enabled": true
        },
        {
          "Title": "Previous Protocol",
          "Value": "{server.protocol.previous}",
          "Inline": true,
          "Enabled": true
        },
        {
          "Title": "Mandatory Client Update",
          "Value": "This update requires a mandatory client update in order to be able to play on the server",
          "Inline": false,
          "Enabled": true
        },
        {
          "Title": "Click & Connect",
          "Value": "steam://connect/2x.cataclysm.xyz:{server.port}",
          "Inline": false,
          "Enabled": true
        }
      ],
      "Footer": {
        "Icon Url": "https://cdn.discordapp.com/avatars/689150018468315282/598bb75fa0e4cda45ed511d920e25ec9.png?size=128",
        "Text": "CATACLYSM 2x",
        "Enabled": true
      }
    }
  }
}​
You disabled the embed for the protocol message, not the message itself. If you don't want the protocol to send the URL field needs to be blank or the default value.
Got it. I'll update it. Thanks for the help. My feedback is: if the protocol, etc is disabled, then I would not expect anything to be sent.
The enabled setting is for the embed part of the message and not the message itself. It allows people to have a purely text message and no embed. There is a big note text right above the configuration section on the plugin page describing when messages will be sent. 
Ah. Got it. I didn't see that in the description.
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