Multi servers?

Hello!
I run several Rust servers and I wanted to use the plugin, so I added the plugin to all servers (using the same bot token) with one of them displaying the guildwelcomemessage to link from discord.

Sadly the code given by the one with the guildwelcomemessage enabled is not verifying with the other servers. I can see in their consoles they expect a different code.

So my question is, is there any plan on making this multi server compatible?

Where the expected code from /dc link XXXX  is the same for all servers?

 

Sadly we're experiencing the same problem. I've sent 3 panels for all of the servers in the selected channel in our guild. Clicking any of the 3 verify buttons, gives you a code for only one of the servers. Other servers show an error in the console. By linking from in-game it's not anything different. The end result is again -> [Discord Core] We failed to find a pending link activation for user 'Aaaaaaaa'. Please confirm you have started that activation from the game server for this user.

For now you can create different bot for each one of your servers and put unique bot token for each config.

I'm getting a "Rest Request Exception" Discord API ERROR

Hey, It's not possible to use the same bot for multiple servers. The general recommendation is a bot per game server. The issue is when a user interacts with the bot the event is sent to each game server and then each game server will try to respond. Some will fail and one will succeed but it just breaks everything overall.

MJSU

Hey, It's not possible to use the same bot for multiple servers. The general recommendation is a bot per game server. The issue is when a user interacts with the bot the event is sent to each game server and then each game server will try to respond. Some will fail and one will succeed but it just breaks everything overall.

Is there any alternative to not having multiple server prompts for every server? Players would not want to link every different server but rather do it once and forget about it.