Failed to compile 'DiscordAuth': (Object reference not set to an instance of an object)
at void Oxide.Ext.Discord.WebSockets.Socket.Disconnect(bool attemptReconnect, bool shouldResume, bool requested)
at void Oxide.Ext.Discord.WebSockets.Socket.Shutdown()
at void Oxide.Ext.Discord.BotClient.ShutdownBot()
at void Oxide.Ext.Discord.BotClient.RemoveClient(DiscordClient client)
at void Oxide.Ext.Discord.DiscordClient.Disconnect()
at void Oxide.Ext.Discord.DiscordClient.CloseClient(DiscordClient client)
at void Oxide.Ext.Discord.DiscordClient.OnPluginRemoved(Plugin plugin)
at void Oxide.Ext.Discord.DiscordClient.OnPluginAdded(Plugin plugin)
at bool PluginManager.AddPlugin(RustPlugin plugin) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/PluginManager.cs:line 12
at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, Package package, Action<RustPlugin> preInit, bool precompiled) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modding/ModLoader.cs:line 287
at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext() in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon/src/Loaders/ScriptLoader.cs:line 473
And yeah, we use Carbon on the servers, not sure if that's related to the problem.