To get rid of the messageFixed
If you add this it will avoid the cold message:
	object OnRunPlayerMetabolism(PlayerMetabolism metabolism, BaseCombatEntity entity)
        {
		    var player = entity as BasePlayer;
			if (!(entity is BasePlayer))
				return null;
			else
				if (player.metabolism.temperature.value < 20)
					player.metabolism.temperature.value = 21;
				return null;
        }​
Wow thanks!
Locked automatically