Delayed death messages sometimes
Good afternoon. 

It comes to my attention that some time to time a message is popping up while it's not happening or that it already happened. For example, 

me and a player went towards the airfield, as there was a patrol incoming and a free tower to use, who doenst these days ah. 
While we started to wait for the patrol passing by to be shot down out of the air, that player shot some NPC walking near the road at the barrels/trucks.
While going back, after destroying the patrol and stacking our loot into our base, death notes pop up all the sudden that the player just killed an NPC while we both just stood in the base. 

Here comes the funny part, this also happens if there is a patrol chopper incoming, chinook inbound or a supply drop. Messages are spammed towards the discord chat of 3 patrol choppers while we haven't added any plugin that alters the patrol behavior at all. 

So, my suggestion is that its something to do with the plugin called ''rustcord'' that provides this issue. 
Are death messages coming in delayed over discord/rustcord or also in-game?
If the former is the problem that'd be something to talk to the rustcord developer about.
That's correct. 

The idea on my side, is there any change to limit certain messages after a certain amount of same triggers? For example, if a user would be doing a quest with bots, the discord channel gets flooded as well for the game messages itself. 

so, if a user shoots 5 chickens within the minute, the plugin stops with sending that trigger for anyone who keeps shooting chickens. After that minute, the plugin activates the message again. 

I don't know if something like this could be possible? just thinking for easy solutions of course ^^