Has anyone got there config thay will like to share please
New config example?
you can try this one i have removed the "generated" names so you start off fresh
{
"Translations": {
"Death Messages": [
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bullet",
"Messages": [
"{killer} shot {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Arrow",
"Messages": [
"{victim} was shot by {killer}in the {bodypart} with their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Heat",
"Messages": [
"{killer} inflamed {victim} with their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim}in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim}in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Bullet",
"Messages": [
"{killer} shot a {victim} in the {bodypart}using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Arrow",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Murderer",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Scientist",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Bradley",
"DamageType": "*",
"Messages": [
"{killer} blew up the {victim} with their {weapon}."
]
},
{
"KillerType": "*",
"VictimType": "Helicopter",
"DamageType": "*",
"Messages": [
"The {victim} was finally shot down."
]
},
{
"KillerType": "Animal",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} couldn't run away from the {killer}."
]
},
{
"KillerType": "Bradley",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was shredded by the {killer}."
]
},
{
"KillerType": "Helicopter",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} had no chance against the {killer}."
]
},
{
"KillerType": "Trap",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was uncautious and ran into a {killer}."
]
},
{
"KillerType": "Barricade",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was impaled by a {killer}."
]
},
{
"KillerType": "Turret",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{owner}'s {killer} did its job and killed {victim}."
]
},
{
"KillerType": "Murderer",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} haunted down {victim}."
]
},
{
"KillerType": "Scientist",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} shot down {victim} to eat their brain."
]
},
{
"KillerType": "-",
"VictimType": "Player",
"DamageType": "Fall",
"Messages": [
"{victim} fell to their death."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Suicide",
"Messages": [
"{victim} was way too stupid to live."
]
},
{
"KillerType": "HeatSource",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} burned to death on a {killer}."
]
},
{
"KillerType": "Lock",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was electrecuted by {owner}'s {killer}."
]
},
{
"KillerType": "*",
"VictimType": "Player",
"DamageType": "Heat",
"Messages": [
"{victim} burned to death."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bleeding",
"Messages": [
"{victim} bled out after being attacked by {killer}."
]
}
],
"Names": {
"Wolf": "Wolf",
"Zombie": "Zombie",
"Boar": "Boar",
"Chicken": "Chicken",
"Auto Turret": "Auto Turret",
"Snap Trap": "Snap Trap",
"Wooden Barricade": "Wooden Barricade",
"Wooden Floor Spikes": "Wooden Floor Spikes",
"Stag": "Stag",
"Land Mine": "Land Mine",
"High External Stone Wall": "High External Stone Wall",
"High External Wooden Wall": "High External Wooden Wall",
"Metal Barricade": "Metal Barricade",
"No Attacker": "Meteor",
"Murderer": "Murderer",
"Scientist": "Scientist",
"Horse": "Horse",
"Barricade": "Barricade",
"Bradley APC": "Bradley APC",
"Flame Turret": "Flame Turret",
"Code Lock": "Code Lock",
"Gun Trap": "Gun Trap",
"Campfire": "Campfire",
"Bear Trap": "Bear Trap"
},
"Bodyparts": {
"Body": "Body",
"Chest": "Chest",
"Groin": "Groin",
"Head": "Head",
"Head2": "Head2",
"Hip": "Hip",
"Horse_RootBone": "Horse_RootBone",
"Jaw": "Jaw",
"Jaw_END": "Jaw_END",
"Joint32": "Joint32",
"Joint35": "Joint35",
"Joint40": "Joint40",
"L_ear": "L_ear",
"L_Fore_Foot": "L_Fore_Foot",
"L_Fore_Shin": "L_Fore_Shin",
"L_Fore_Thigh": "L_Fore_Thigh",
"L_Hip": "L_Hip",
"L_Rear_Foot": "L_Rear_Foot",
"L_Rear_Foot_END": "L_Rear_Foot_END",
"L_Rear_Shin": "L_Rear_Shin",
"L_Rear_Thigh": "L_Rear_Thigh",
"L_Shoulder": "L_Shoulder",
"Left Arm": "Left Arm",
"Left Foot": "Left Foot",
"Left Forearm": "Left Forearm",
"Left Hand": "Left Hand",
"Left Knee": "Left Knee",
"Left Ring Finger": "Left Ring Finger",
"Left Shoulder": "Left Shoulder",
"Left Thumb": "Left Thumb",
"Left Toe": "Left Toe",
"Left_calf": "Left_calf",
"Left_Calf": "Left_Calf",
"Left_ear": "Left_ear",
"Left_Ear": "Left_Ear",
"Left_Ear_END": "Left_Ear_END",
"Left_Finger": "Left_Finger",
"Left_fingers": "Left_fingers",
"Left_Fingers": "Left_Fingers",
"Left_foot": "Left_foot",
"Left_Foot": "Left_Foot",
"Left_forearm": "Left_forearm",
"Left_Forearm": "Left_Forearm",
"Left_ForeArm": "Left_ForeArm",
"Left_Hand": "Left_Hand",
"Left_Pelvis": "Left_Pelvis",
"Left_Shoulder": "Left_Shoulder",
"Left_thigh": "Left_thigh",
"Left_Thigh": "Left_Thigh",
"Left_Thigh_FatEND": "Left_Thigh_FatEND",
"Left_Toe": "Left_Toe",
"Left_Toes": "Left_Toes",
"Left_ulna": "Left_ulna",
"Left_Ulna": "Left_Ulna",
"Left_Upper_Thigh": "Left_Upper_Thigh",
"Left_upperarm": "Left_upperarm",
"Left_UpperArm": "Left_UpperArm",
"Lip_lower_END": "Lip_lower_END",
"Lower Spine": "Lower Spine",
"Lower_jaw": "Lower_jaw",
"Mane_5a": "Mane_5a",
"Neck": "Neck",
"Neck_1": "Neck_1",
"Neck_2": "Neck_2",
"Neck_3": "Neck_3",
"Neck_expander_1": "Neck_expander_1",
"Neck1": "Neck1",
"Neck2": "Neck2",
"Neck3": "Neck3",
"Pelvis": "Pelvis",
"R_ear": "R_ear",
"R_Fore_Foot": "R_Fore_Foot",
"R_Fore_Shin": "R_Fore_Shin",
"R_Fore_Thigh": "R_Fore_Thigh",
"R_Hip": "R_Hip",
"R_Rear_Foot": "R_Rear_Foot",
"R_Rear_Shin": "R_Rear_Shin",
"R_Rear_Thigh": "R_Rear_Thigh",
"R_Shoulder": "R_Shoulder",
"Right Arm": "Right Arm",
"Right Foot": "Right Foot",
"Right Forearm": "Right Forearm",
"Right Hand": "Right Hand",
"Right Knee": "Right Knee",
"Right Ring Finger": "Right Ring Finger",
"Right Shoulder": "Right Shoulder",
"Right Thumb": "Right Thumb",
"Right Toe": "Right Toe",
"Right_calf": "Right_calf",
"Right_Calf": "Right_Calf",
"Right_ear": "Right_ear",
"Right_fingers": "Right_fingers",
"Right_Fingers": "Right_Fingers",
"Right_foot": "Right_foot",
"Right_Foot": "Right_Foot",
"Right_forearm": "Right_forearm",
"Right_Forearm": "Right_Forearm",
"Right_ForeArm": "Right_ForeArm",
"Right_hand": "Right_hand",
"Right_Hand": "Right_Hand",
"Right_Pelvis": "Right_Pelvis",
"Right_Shoulder": "Right_Shoulder",
"Right_thigh": "Right_thigh",
"Right_Thigh": "Right_Thigh",
"Right_Toe": "Right_Toe",
"Right_toes": "Right_toes",
"Right_Toes": "Right_Toes",
"Right_ulna": "Right_ulna",
"Right_Ulna": "Right_Ulna",
"Right_Upper_Thigh": "Right_Upper_Thigh",
"Right_upperarm": "Right_upperarm",
"Right_UpperArm": "Right_UpperArm",
"Spine_2": "Spine_2",
"Spine_3": "Spine_3",
"Spine_4": "Spine_4",
"Spine_End": "Spine_End",
"Spine_END": "Spine_END",
"Spine1": "Spine1",
"Spine1_FatEnd": "Spine1_FatEnd",
"Spine2": "Spine2",
"Spine3": "Spine3",
"Spine4": "Spine4",
"Stomach": "Stomach",
"Stomache_expander_1": "Stomache_expander_1",
"Stomache_expander_2": "Stomache_expander_2",
"Tail": "Tail",
"Tail_1": "Tail_1",
"Tail_Eff": "Tail_Eff",
"Tail1": "Tail1",
"Tail2": "Tail2",
"Tail3": "Tail3",
"Tail4": "Tail4",
"Tail5": "Tail5",
"Tongue_END": "Tongue_END",
"Arm": "Arm",
"Leg": "Leg",
"Hand": "Hand",
"Foot": "Foot"
},
"Weapons": {
"Ak47u": "Ak47u",
"Assault Rifle": "Assault Rifle",
"Beancan Grenade": "Beancan Grenade",
"Bolt Action Rifle": "Bolt Action Rifle",
"Bone Knife": "Bone Knife",
"Chainsaw": "Chainsaw",
"Crossbow": "Crossbow",
"Custom SMG": "Custom SMG",
"Double Barrel Shotgun": "Double Barrel Shotgun",
"Eoka Pistol": "Eoka Pistol",
"Explosivesatchel": "Explosivesatchel",
"F1 Grenade": "F1 Grenade",
"Flamethrower": "Flamethrower",
"Flameturret": "Flameturret",
"Hatchet": "Hatchet",
"Hunting Bow": "Hunting Bow",
"Landmine": "Landmine",
"Longsword": "Longsword",
"LR-300 Assault Rifle": "LR-300 Assault Rifle",
"M249": "M249",
"M92 Pistol": "M92 Pistol",
"Mace": "Mace",
"Machete": "Machete",
"MP5A4": "MP5A4",
"Nailgun": "Nailgun",
"No Weapon": "Assault rifle",
"Pick Axe": "Pick Axe",
"Pickaxe": "Pickaxe",
"Pump Shotgun": "Pump Shotgun",
"Python Revolver": "Python Revolver",
"Revolver": "Revolver",
"Rocket Basic": "Rocket Basic",
"Rocket Fire": "Rocket Fire",
"Rocket Heli": "Rocket Heli",
"Rocket Hv": "Rocket Hv",
"Rocket Smoke": "Rocket Smoke",
"Salvaged Axe": "Salvaged Axe",
"Salvaged Cleaver": "Salvaged Cleaver",
"Salvaged Hammer": "Salvaged Hammer",
"Salvaged Icepick": "Salvaged Icepick",
"Semi-Automatic Pistol": "Semi-Automatic Pistol",
"Semi-Automatic Rifle": "Semi-Automatic Rifle",
"Shotgun Pump": "Shotgun Pump",
"Shotgun Waterpipe": "Shotgun Waterpipe",
"Spas-12 Shotgun": "Spas-12 Shotgun",
"Stone Hatchet": "Stone Hatchet",
"Stone Pick Axe": "Stone Pick Axe",
"Stone Pickaxe": "Stone Pickaxe",
"Stone Spear": "Stone Spear",
"Survey Charge": "Survey Charge",
"Thompson": "Thompson",
"Timed Explosive": "Timed Explosive",
"Waterpipe Shotgun": "Waterpipe Shotgun",
"Wooden Spear": "Wooden Spear",
"Incendiary Rocket": "Incendiary Rocket",
"Flame Thrower": "Flame Thrower",
"Rocket": "Rocket",
"Salvaged Sword": "Salvaged Sword",
"High Velocity Rocket": "High Velocity Rocket",
"hatchet.entity": "hatchet.entity",
"Satchel Charge": "Satchel Charge",
"Compound Bow": "Compound Bow",
"L96 Rifle": "L96 Rifle",
"bow_hunting.entity": "bow_hunting.entity",
"Candy Cane Club": "Candy Cane Club",
"M39 Rifle": "M39 Rifle",
"pickaxe.entity": "pickaxe.entity",
"Rock": "Rock",
"Timed Explosive Charge": "Timed Explosive Charge"
},
"Attachments": {
"Weapon flashlight": "Weapon flashlight",
"Holosight": "Holosight",
"4x Zoom Scope": "4x Zoom Scope",
"Weapon Lasersight": "Weapon Lasersight",
"Silencer": "Silencer",
"Muzzle Brake": "Muzzle Brake",
"Muzzle Boost": "Muzzle Boost",
"Simple Handmade Sight": "Simple Handmade Sight",
"8x Zoom Scope": "8x Zoom Scope",
"16x Zoom Scope": "16x Zoom Scope"
}
},
"Variable Formats": {
"attachments": " ({value})",
"Attachments Formatting": " ({attachments})",
"Attachments Split": " | "
},
"Variable Colors": {
"killer": "cyan",
"victim": "cyan",
"weapon": "yellow",
"attachments": "yellow",
"distance": "yellow",
"owner": "cyan",
"Bodyparts": "yellow"
},
"Chat Format": "<color=orange>[<color=#80D000>DeathNotes</color>] {message}</color>",
"Chat Icon (SteamID)": "76561198077847390",
"Show Kills in Console": true,
"Show Kills in Chat": true,
"Message Broadcast Radius (in meters)": -1,
"Use Metric Distance": true,
"Require Permission (deathnotes.cansee)": false
} i do like that one pookins thank you