New config example?
Has anyone got there config thay will like to share please 
you can try this one i have removed the "generated" names so you start off fresh
{
  "Translations": {
    "Death Messages": [
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was shot by {killer}in the {bodypart} with their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{killer} inflamed {victim} with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{killer} shot a {victim}in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "*",
        "Messages": [
          "{killer} shot a {victim}in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} in the {bodypart}using their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Arrow",
        "Messages": [
          "{killer} shot a {victim} in the {bodypart} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "*",
        "Messages": [
          "{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Bradley",
        "DamageType": "*",
        "Messages": [
          "{killer} blew up the {victim} with their {weapon}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Helicopter",
        "DamageType": "*",
        "Messages": [
          "The {victim} was finally shot down."
        ]
      },
      {
        "KillerType": "Animal",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} couldn't run away from the {killer}."
        ]
      },
      {
        "KillerType": "Bradley",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was shredded by the {killer}."
        ]
      },
      {
        "KillerType": "Helicopter",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} had no chance against the {killer}."
        ]
      },
      {
        "KillerType": "Trap",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was uncautious and ran into a {killer}."
        ]
      },
      {
        "KillerType": "Barricade",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was impaled by a {killer}."
        ]
      },
      {
        "KillerType": "Turret",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{owner}'s {killer} did its job and killed {victim}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} haunted down {victim}."
        ]
      },
      {
        "KillerType": "Scientist",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} shot down {victim} to eat their brain."
        ]
      },
      {
        "KillerType": "-",
        "VictimType": "Player",
        "DamageType": "Fall",
        "Messages": [
          "{victim} fell to their death."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Suicide",
        "Messages": [
          "{victim} was way too stupid to live."
        ]
      },
      {
        "KillerType": "HeatSource",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} burned to death on a {killer}."
        ]
      },
      {
        "KillerType": "Lock",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was electrecuted by {owner}'s {killer}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{victim} burned to death."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bleeding",
        "Messages": [
          "{victim} bled out after being attacked by {killer}."
        ]
      }
    ],
    "Names": {
      "Wolf": "Wolf",
      "Zombie": "Zombie",
      "Boar": "Boar",
      "Chicken": "Chicken",
      "Auto Turret": "Auto Turret",
      "Snap Trap": "Snap Trap",
      "Wooden Barricade": "Wooden Barricade",
      "Wooden Floor Spikes": "Wooden Floor Spikes",
      "Stag": "Stag",
      "Land Mine": "Land Mine",
      "High External Stone Wall": "High External Stone Wall",
      "High External Wooden Wall": "High External Wooden Wall",
      "Metal Barricade": "Metal Barricade",
      "No Attacker": "Meteor",
      "Murderer": "Murderer",
      "Scientist": "Scientist",
      "Horse": "Horse",
      "Barricade": "Barricade",
      "Bradley APC": "Bradley APC",
      "Flame Turret": "Flame Turret",
      "Code Lock": "Code Lock",
      "Gun Trap": "Gun Trap",
      "Campfire": "Campfire",
      "Bear Trap": "Bear Trap"
    },
    "Bodyparts": {
      "Body": "Body",
      "Chest": "Chest",
      "Groin": "Groin",
      "Head": "Head",
      "Head2": "Head2",
      "Hip": "Hip",
      "Horse_RootBone": "Horse_RootBone",
      "Jaw": "Jaw",
      "Jaw_END": "Jaw_END",
      "Joint32": "Joint32",
      "Joint35": "Joint35",
      "Joint40": "Joint40",
      "L_ear": "L_ear",
      "L_Fore_Foot": "L_Fore_Foot",
      "L_Fore_Shin": "L_Fore_Shin",
      "L_Fore_Thigh": "L_Fore_Thigh",
      "L_Hip": "L_Hip",
      "L_Rear_Foot": "L_Rear_Foot",
      "L_Rear_Foot_END": "L_Rear_Foot_END",
      "L_Rear_Shin": "L_Rear_Shin",
      "L_Rear_Thigh": "L_Rear_Thigh",
      "L_Shoulder": "L_Shoulder",
      "Left Arm": "Left Arm",
      "Left Foot": "Left Foot",
      "Left Forearm": "Left Forearm",
      "Left Hand": "Left Hand",
      "Left Knee": "Left Knee",
      "Left Ring Finger": "Left Ring Finger",
      "Left Shoulder": "Left Shoulder",
      "Left Thumb": "Left Thumb",
      "Left Toe": "Left Toe",
      "Left_calf": "Left_calf",
      "Left_Calf": "Left_Calf",
      "Left_ear": "Left_ear",
      "Left_Ear": "Left_Ear",
      "Left_Ear_END": "Left_Ear_END",
      "Left_Finger": "Left_Finger",
      "Left_fingers": "Left_fingers",
      "Left_Fingers": "Left_Fingers",
      "Left_foot": "Left_foot",
      "Left_Foot": "Left_Foot",
      "Left_forearm": "Left_forearm",
      "Left_Forearm": "Left_Forearm",
      "Left_ForeArm": "Left_ForeArm",
      "Left_Hand": "Left_Hand",
      "Left_Pelvis": "Left_Pelvis",
      "Left_Shoulder": "Left_Shoulder",
      "Left_thigh": "Left_thigh",
      "Left_Thigh": "Left_Thigh",
      "Left_Thigh_FatEND": "Left_Thigh_FatEND",
      "Left_Toe": "Left_Toe",
      "Left_Toes": "Left_Toes",
      "Left_ulna": "Left_ulna",
      "Left_Ulna": "Left_Ulna",
      "Left_Upper_Thigh": "Left_Upper_Thigh",
      "Left_upperarm": "Left_upperarm",
      "Left_UpperArm": "Left_UpperArm",
      "Lip_lower_END": "Lip_lower_END",
      "Lower Spine": "Lower Spine",
      "Lower_jaw": "Lower_jaw",
      "Mane_5a": "Mane_5a",
      "Neck": "Neck",
      "Neck_1": "Neck_1",
      "Neck_2": "Neck_2",
      "Neck_3": "Neck_3",
      "Neck_expander_1": "Neck_expander_1",
      "Neck1": "Neck1",
      "Neck2": "Neck2",
      "Neck3": "Neck3",
      "Pelvis": "Pelvis",
      "R_ear": "R_ear",
      "R_Fore_Foot": "R_Fore_Foot",
      "R_Fore_Shin": "R_Fore_Shin",
      "R_Fore_Thigh": "R_Fore_Thigh",
      "R_Hip": "R_Hip",
      "R_Rear_Foot": "R_Rear_Foot",
      "R_Rear_Shin": "R_Rear_Shin",
      "R_Rear_Thigh": "R_Rear_Thigh",
      "R_Shoulder": "R_Shoulder",
      "Right Arm": "Right Arm",
      "Right Foot": "Right Foot",
      "Right Forearm": "Right Forearm",
      "Right Hand": "Right Hand",
      "Right Knee": "Right Knee",
      "Right Ring Finger": "Right Ring Finger",
      "Right Shoulder": "Right Shoulder",
      "Right Thumb": "Right Thumb",
      "Right Toe": "Right Toe",
      "Right_calf": "Right_calf",
      "Right_Calf": "Right_Calf",
      "Right_ear": "Right_ear",
      "Right_fingers": "Right_fingers",
      "Right_Fingers": "Right_Fingers",
      "Right_foot": "Right_foot",
      "Right_Foot": "Right_Foot",
      "Right_forearm": "Right_forearm",
      "Right_Forearm": "Right_Forearm",
      "Right_ForeArm": "Right_ForeArm",
      "Right_hand": "Right_hand",
      "Right_Hand": "Right_Hand",
      "Right_Pelvis": "Right_Pelvis",
      "Right_Shoulder": "Right_Shoulder",
      "Right_thigh": "Right_thigh",
      "Right_Thigh": "Right_Thigh",
      "Right_Toe": "Right_Toe",
      "Right_toes": "Right_toes",
      "Right_Toes": "Right_Toes",
      "Right_ulna": "Right_ulna",
      "Right_Ulna": "Right_Ulna",
      "Right_Upper_Thigh": "Right_Upper_Thigh",
      "Right_upperarm": "Right_upperarm",
      "Right_UpperArm": "Right_UpperArm",
      "Spine_2": "Spine_2",
      "Spine_3": "Spine_3",
      "Spine_4": "Spine_4",
      "Spine_End": "Spine_End",
      "Spine_END": "Spine_END",
      "Spine1": "Spine1",
      "Spine1_FatEnd": "Spine1_FatEnd",
      "Spine2": "Spine2",
      "Spine3": "Spine3",
      "Spine4": "Spine4",
      "Stomach": "Stomach",
      "Stomache_expander_1": "Stomache_expander_1",
      "Stomache_expander_2": "Stomache_expander_2",
      "Tail": "Tail",
      "Tail_1": "Tail_1",
      "Tail_Eff": "Tail_Eff",
      "Tail1": "Tail1",
      "Tail2": "Tail2",
      "Tail3": "Tail3",
      "Tail4": "Tail4",
      "Tail5": "Tail5",
      "Tongue_END": "Tongue_END",
      "Arm": "Arm",
      "Leg": "Leg",
      "Hand": "Hand",
      "Foot": "Foot"
    },
    "Weapons": {
      "Ak47u": "Ak47u",
      "Assault Rifle": "Assault Rifle",
      "Beancan Grenade": "Beancan Grenade",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "Bone Knife": "Bone Knife",
      "Chainsaw": "Chainsaw",
      "Crossbow": "Crossbow",
      "Custom SMG": "Custom SMG",
      "Double Barrel Shotgun": "Double Barrel Shotgun",
      "Eoka Pistol": "Eoka Pistol",
      "Explosivesatchel": "Explosivesatchel",
      "F1 Grenade": "F1 Grenade",
      "Flamethrower": "Flamethrower",
      "Flameturret": "Flameturret",
      "Hatchet": "Hatchet",
      "Hunting Bow": "Hunting Bow",
      "Landmine": "Landmine",
      "Longsword": "Longsword",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "M249": "M249",
      "M92 Pistol": "M92 Pistol",
      "Mace": "Mace",
      "Machete": "Machete",
      "MP5A4": "MP5A4",
      "Nailgun": "Nailgun",
      "No Weapon": "Assault rifle",
      "Pick Axe": "Pick Axe",
      "Pickaxe": "Pickaxe",
      "Pump Shotgun": "Pump Shotgun",
      "Python Revolver": "Python Revolver",
      "Revolver": "Revolver",
      "Rocket Basic": "Rocket Basic",
      "Rocket Fire": "Rocket Fire",
      "Rocket Heli": "Rocket Heli",
      "Rocket Hv": "Rocket Hv",
      "Rocket Smoke": "Rocket Smoke",
      "Salvaged Axe": "Salvaged Axe",
      "Salvaged Cleaver": "Salvaged Cleaver",
      "Salvaged Hammer": "Salvaged Hammer",
      "Salvaged Icepick": "Salvaged Icepick",
      "Semi-Automatic Pistol": "Semi-Automatic Pistol",
      "Semi-Automatic Rifle": "Semi-Automatic Rifle",
      "Shotgun Pump": "Shotgun Pump",
      "Shotgun Waterpipe": "Shotgun Waterpipe",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "Stone Hatchet": "Stone Hatchet",
      "Stone Pick Axe": "Stone Pick Axe",
      "Stone Pickaxe": "Stone Pickaxe",
      "Stone Spear": "Stone Spear",
      "Survey Charge": "Survey Charge",
      "Thompson": "Thompson",
      "Timed Explosive": "Timed Explosive",
      "Waterpipe Shotgun": "Waterpipe Shotgun",
      "Wooden Spear": "Wooden Spear",
      "Incendiary Rocket": "Incendiary Rocket",
      "Flame Thrower": "Flame Thrower",
      "Rocket": "Rocket",
      "Salvaged Sword": "Salvaged Sword",
      "High Velocity Rocket": "High Velocity Rocket",
      "hatchet.entity": "hatchet.entity",
      "Satchel Charge": "Satchel Charge",
      "Compound Bow": "Compound Bow",
      "L96 Rifle": "L96 Rifle",
      "bow_hunting.entity": "bow_hunting.entity",
      "Candy Cane Club": "Candy Cane Club",
      "M39 Rifle": "M39 Rifle",
      "pickaxe.entity": "pickaxe.entity",
      "Rock": "Rock",
      "Timed Explosive Charge": "Timed Explosive Charge"
    },
    "Attachments": {
      "Weapon flashlight": "Weapon flashlight",
      "Holosight": "Holosight",
      "4x Zoom Scope": "4x Zoom Scope",
      "Weapon Lasersight": "Weapon Lasersight",
      "Silencer": "Silencer",
      "Muzzle Brake": "Muzzle Brake",
      "Muzzle Boost": "Muzzle Boost",
      "Simple Handmade Sight": "Simple Handmade Sight",
      "8x Zoom Scope": "8x Zoom Scope",
      "16x Zoom Scope": "16x Zoom Scope"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})",
    "Attachments Formatting": " ({attachments})",
    "Attachments Split": " | "
  },
  "Variable Colors": {
    "killer": "cyan",
    "victim": "cyan",
    "weapon": "yellow",
    "attachments": "yellow",
    "distance": "yellow",
    "owner": "cyan",
    "Bodyparts": "yellow"
  },
  "Chat Format": "<color=orange>[<color=#80D000>DeathNotes</color>] {message}</color>",
  "Chat Icon (SteamID)": "76561198077847390",
  "Show Kills in Console": true,
  "Show Kills in Chat": true,
  "Message Broadcast Radius (in meters)": -1,
  "Use Metric Distance": true,
  "Require Permission (deathnotes.cansee)": false
}​
i do like that one pookins thank you