Death Notes configuration examples?

Someone can share a full config with more detailed kills? I don't want to use it right away I just want something more complex where I can start to work with and get use to the format. 

Also how can I add different and random message for the same type of kill?

Thank you.

Forget about the previous post, there is a way to print a specific message based on the weapon?
I tried to use "Weapon" as a placeholder but still using the generic message, also there is a way to create a different message if it was your weapon.

Example: F1 Grenade

Killed by another player:

- Killer destroy Victim with a Grenade
___________
Suicide
- Victim didn't read the instruction on that Grenade

you just need to add {weapon} to them.

like so

      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot {victim} in the {bodypart} using a {weapon} over {distance}"
        ]
      },

I know how to add the name of the weapon on the message, I want a kill message based on the weapon.

Different message for different weapon.

In response to Dumitas ():
I know how to add the name of the weapon on the message, I want a kill message based on the weapon....
He gave you a short example. You need to duplicate that across all weapons.
Here, this will help you out.. This is my entire configuration file. It's pretty heavily editted from the original.
It will show you how i've set up different messages for each weapon, and also shows an example of how to put multiple possible messages for each one.

{
  "Translations": {
    "Death Messages": [
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{killer} killed {victim} in the {bodypart} using a {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot {victim} in the {bodypart} using a {weapon} over a distance of {distance}.",
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Slash",
        "Messages": [
          "{victim} was slashed to death by {killer}'s {weapon}.",
          "{killer} slashed {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Blunt",
        "Messages": [
          "{victim} was beaten to death with {killer}'s {weapon}.",
          "{killer} killed {victim} by blunt force trauma.",
          "{killer} pummeled {victim} to death with a {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Stab",
        "Messages": [
          "{victim} was stabbed to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Explosion",
        "Messages": [
          "{victim} was blown to pieces with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was impaled by {killer}'s arrow in the {bodypart} over a distance of {distance}.",
          "{killer} speared {victim} with an arrow in the {bodypart} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{killer} inflamed {victim} with their {weapon}.",
          "{victim} burst into flames from {killer}'s {weapon}"
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim} using their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was impaled by {killer}'s arrow over a distance of {distance}.",
          "{killer} speared a {victim} with an arrow over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Explosion",
        "Messages": [
          "A {victim} was blown to pieces by {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim}. Not sure how, just did.",
          "{killer} killed a {victim}. Nobody knows why."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Bleeding",
        "Messages": [
          "A {victim} bled out from {killer}'s {weapon} damage."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Slash",
        "Messages": [
          "A {victim} was slashed to death by {killer}'s {weapon}.",
          "{killer} slashed a {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Blunt",
        "Messages": [
          "A {victim} was beaten to death with {killer}'s {weapon}.",
          "{killer} killed a {victim} by blunt force trauma.",
          "{killer} pummeled a {victim} to death with a {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Stab",
        "Messages": [
          "A {victim} was stabbed to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Explosion",
        "Messages": [
          "A {victim} was blown to pieces with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Arrow",
        "Messages": [
          "A {victim} was impaled by {killer}'s arrow in the {bodypart} over a distance of {distance}.",
          "{killer} speared a {victim} with an arrow in the {bodypart} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim}. Not sure how, just did.",
          "{killer} killed a {victim}. Nobody knows why."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Bleeding",
        "Messages": [
          "A {victim} bled out from {killer}'s {weapon} damage."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Slash",
        "Messages": [
          "A {victim} was slashed to death by {killer}'s {weapon}.",
          "{killer} slashed a {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Blunt",
        "Messages": [
          "A {victim} was beaten to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Stab",
        "Messages": [
          "A {victim} was stabbed to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Explosion",
        "Messages": [
          "A {victim} was blown to pieces with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Arrow",
        "Messages": [
          "A {victim} was impaled by {killer}'s arrow in the {bodypart} over a distance of {distance}.",
          "{killer} speared a {victim} with an arrow in the {bodypart} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Bradley",
        "DamageType": "*",
        "Messages": [
          "{killer} blew up the {victim} with their {weapon}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Helicopter",
        "DamageType": "*",
        "Messages": [
          "The {victim} was finally shot down by {killer}'s {weapon} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "Animal",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} couldn't run away from the {killer}.",
          "{victim} got mangled by a {killer}.",
          "{victim} got maimed by a {killer}.",
          "A {killer} snuck up on {victim} and killed them."
        ]
      },
      {
        "KillerType": "Bradley",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was shredded by the {killer}.",
          "{victim} got messed up by the {killer}.",
          "{victim} was shot down by the {killer}."
        ]
      },
      {
        "KillerType": "Helicopter",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} had no chance against the {killer}.",
          "{victim} got messed up by the {killer}.",
          "{victim} was shot down by the {killer}."
        ]
      },
      {
        "KillerType": "Trap",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was uncautious and ran into {owner}'s {killer}.",
          "{victim} got caught up in {owner}'s {killer}.",
          "{owner}'s {killer} did it's job and killed {victim}."
        ]
      },
      {
        "KillerType": "Barricade",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was impaled by a {killer}."
        ]
      },
      {
        "KillerType": "Turret",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
         "{victim} was shot down by {owner}'s {killer} from a distance of {distance}.",
         "{owner}'s {killer} took down {victim} from a distance of {distance}.",
         "{owner}'s {killer} did it's job and shot {victim} from a distance of {distance}."
         ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} hunted down {victim}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "A {killer} shot {victim} in the {bodypart} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "Slash",
        "Messages": [
          "{victim} was slashed to death by a {killer}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "Stab",
        "Messages": [
          "{victim} was stabbed to death by a {killer}."
        ]
      },
      {
        "KillerType": "Scientist",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} shot {victim} in the {bodypart} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "ScientistSentry",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} did not did not follow the rules in a safezone and was killed by a {killer}."
        ]
      },
      {
        "KillerType": "-",
        "VictimType": "Player",
        "DamageType": "Fall",
        "Messages": [
          "{victim} fell to their death."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Suicide",
        "Messages": [
          "{victim} had enough of life.",
          "{victim} committed suicide.",
          "{victim} died. No-one knows why.",
          "{victim} decided that life wasn't worth living."
        ]
      },
      {
        "KillerType": "HeatSource",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was grilled on a {killer}.",
          "{victim} burned to death.",
          "{victim} was burned to a cinder."
        ]
      },
      {
        "KillerType": "Lock",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was electrocuted by {owner}'s {killer}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{victim} burned to death.",
          "{victim} got hot... WAY too hot.",
          "{victim} was burned to a cinder."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Radiation",
        "Messages": [
          "{victim} became just a touch too radioactive.",
          "{victim} died from radiation poisoning.",
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Cold",
        "Messages": [
          "{victim} turned into an ice statue.",
          "{victim} froze to death."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Drowned",
        "Messages": [
          "As {victim} just found out, breathing underwater is rather difficult.",
          "{victim} drowned.",
          "{victim} is swimming with the fishes."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bleeding",
        "Messages": [
          "{victim} bled out after being attacked by {killer}."
        ]
      }
    ],
    "Names": {
      "Bear": "Bear",
      "Zombie": "Zombie",
      "Mining Bot": "Mining Bot",
      "Airdrop Bot": "Airdrop Bot",
      "Harbour Guardian": "Harbour Guardian",
      "Boar": "Boar",
      "Lighthouse Bot": "Lighthouse Bot",
      "Chicken": "Chicken",
      "Scientist": "Scientist",
      "Wolf": "Wolf",
      "Horse": "Horse",
      "Helicopter": "Helicopter",
      "Scientist Sentry": "Scientist Sentry",
      "Dome Bot": "Dome Bot",
      "Radioactive Zombie": "Radioactive Zombie",
      "Airfield Bot": "Airfield Bot",
      "Gas Station Bot": "Gas Station Bot",
      "Code Lock": "Code Lock",
      "Gun Trap": "Gun Trap",
      "Myrta": "Myrta",
      "Quarry Bot": "Quarry Bot",
      "Arla": "Arla",
      "Marlen": "Marlen",
      "Satellite Guardian": "Satellite Guardian",
      "Vernia": "Vernia",
      "Summer": "Summer",
      "Stag": "Stag",
      "Sunni": "Sunni",
      "Marylin": "Marylin",
      "Clare": "Clare",
      "Nadine": "Nadine",
      "Larhonda": "Larhonda",
      "Alfred": "Alfred",
      "Sheilah": "Sheilah",
      "Daisey": "Daisey",
      "Fire": "Fire",
      "Compound Guardian": "Compound Guardian",
      "Rosena": "Rosena",
      "Auto Turret": "Auto Turret",
      "Dania": "Dania",
      "Fritz": "Fritz",
      "Palmer": "Palmer",
      "Loris": "Loris",
      "Lorelei": "Lorelei",
      "Angelica": "Angelica",
      "Oralee": "Oralee",
      "Shana": "Shana",
      "Luigi": "Luigi",
      "Angie": "Angie",
      "Earl": "Earl",
      "Ivey": "Ivey",
      "Leonida": "Leonida",
      "Louis": "Louis",
      "Niesha": "Niesha",
      "Vernice": "Vernice",
      "Altagracia": "Altagracia",
      "Leandro": "Leandro",
      "Claudine": "Claudine",
      "Cathrine": "Cathrine",
      "Aleshia": "Aleshia",
      "Alessandra": "Alessandra",
      "Annabell": "Annabell",
      "Stephane": "Stephane",
      "Supermarket Bot": "Supermarket Bot",
      "Trainyard Bot": "Trainyard Bot",
      "Powerplant Bot": "Powerplant Bot",
      "Missile Bot": "Missile Bot",
      "Barricade": "Barricade",
      "Mauro": "Mauro",
      "Fern": "Fern",
      "Donn": "Donn",
      "Vaughn": "Vaughn",
      "Deane": "Deane",
      "Adolph": "Adolph",
      "Matha": "Matha",
      "Tomasa": "Tomasa",
      "Mira": "Mira",
      "Chiquita": "Chiquita",
      "Russel": "Russel",
      "Wenona": "Wenona",
      "Delcie": "Delcie",
      "Ai": "Ai",
      "Kit": "Kit",
      "Bradley APC": "Bradley APC",
      "Antwan": "Antwan",
      "Shiloh": "Shiloh",
      "Kourtney": "Kourtney",
      "Tiffiny": "Tiffiny",
      "Louella": "Louella",
      "Latasha": "Latasha",
      "Jerrica": "Jerrica",
      "Karry": "Karry",
      "Lewis": "Lewis",
      "Ouida": "Ouida",
      "Ressie": "Ressie",
      "Allegra": "Allegra",
      "Adolfo": "Adolfo"
    },
    "Bodyparts": {
      "Body": "Body",
      "Head": "Head",
      "Chest": "Chest",
      "Hand": "Hand",
      "Arm": "Arm",
      "Leg": "Leg",
      "Foot": "Foot",
      "Stomach": "Stomach"
    },
    "Weapons": {
      "Hunting Bow": "Hunting Bow",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "Double Barrel Shotgun": "Double Barrel Shotgun",
      "Machete": "Machete",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "Semi-Automatic Pistol": "Semi-Automatic Pistol",
      "Revolver": "Revolver",
      "Hatchet": "Hatchet",
      "Combat Knife": "Combat Knife",
      "Python Revolver": "Python Revolver",
      "Thompson": "Thompson",
      "Pump Shotgun": "Pump Shotgun",
      "Pickaxe": "Pickaxe",
      "Bone Knife": "Bone Knife",
      "Assault Rifle": "Assault Rifle",
      "Rock": "Rock",
      "Semi-Automatic Rifle": "Semi-Automatic Rifle",
      "M92 Pistol": "M92 Pistol",
      "MP5A4": "MP5A4",
      "Longsword": "Longsword",
      "Torch": "Torch",
      "F1 Grenade": "F1 Grenade",
      "M249": "M249",
      "Mace": "Mace",
      "Crossbow": "Crossbow",
      "Bone Club": "Bone Club",
      "Compound Bow": "Compound Bow",
      "Waterpipe Shotgun": "Waterpipe Shotgun",
      "Custom SMG": "Custom SMG",
      "Salvaged Cleaver": "Salvaged Cleaver",
      "Stone Hatchet": "Stone Hatchet",
      "Salvaged Icepick": "Salvaged Icepick",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "Salvaged Sword": "Salvaged Sword",
      "Satchel Charge": "Satchel Charge",
      "Stone Pickaxe": "Stone Pickaxe",
      "40mm_grenade_he": "40mm_grenade_he",
      "L96 Rifle": "L96 Rifle",
      "Wooden Spear": "Wooden Spear",
      "Beancan Grenade": "Beancan Grenade",
      "Jackhammer": "Jackhammer",
      "Rocket": "Rocket",
      "M39 Rifle": "M39 Rifle"
    },
    "Attachments": {
      "8x Zoom Scope": "8x Zoom Scope",
      "Silencer": "Silencer",
      "Weapon flashlight": "Weapon flashlight",
      "Simple Handmade Sight": "Simple Handmade Sight",
      "Holosight": "Holosight",
      "Muzzle Boost": "Muzzle Boost",
      "Muzzle Brake": "Muzzle Brake",
      "Weapon Lasersight": "Weapon Lasersight",
      "16x Zoom Scope": "16x Zoom Scope"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})"
  },
  "Variable Colors": {
    "killer": "#C4FF00",
    "victim": "#C4FF00",
    "weapon": "#C4FF00",
    "attachments": "#C4FF00",
    "distance": "#C4FF00",
    "owner": "#C4FF00"
  },
  "Chat Format": "<color=#838383>[<color=#80D000>DeathNotes</color>] {message}</color>",
  "Chat Icon (SteamID)": "76561198077847390",
  "Show Kills in Console": true,
  "Show Kills in Chat": true,
  "Message Broadcast Radius (in meters)": -1,
  "Use Metric Distance": true,
  "Require Permission (deathnotes.cansee)": false
}​

I have the BetterNpc plugin, bought from Lone design, made by KpucTaJl.
Deathnotes does not post chat messages when the NPCs are killed.
I used a config file from another post, and added the names of the various NPCs from the events, monuments and roads, but when the NPCs are killed, they STILL do not show up on Death Notes chat...
I altered the Death Notes DefaultMessages data file, then reloaded both BetterNpc and DeathNotes...
My config is as follows:

{
  "Translations": {
    "Death Messages": [
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{killer} killed {victim} in the {bodypart} using a {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot {victim} in the {bodypart} using a {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Slash",
        "Messages": [
          "{victim} was slashed to death by {killer}'s {weapon}.",
          "{killer} slashed {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Blunt",
        "Messages": [
          "{victim} was beaten to death with {killer}'s {weapon}.",
          "{killer} killed {victim} by blunt force trauma.",
          "{killer} pummeled {victim} to death with a {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Stab",
        "Messages": [
          "{victim} was stabbed to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Explosion",
        "Messages": [
          "{victim} was blown to pieces with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was impaled by {killer}'s arrow in the {bodypart} over a distance of {distance}.",
          "{killer} speared {victim} with an arrow in the {bodypart} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{killer} inflamed {victim} with their {weapon}.",
          "{victim} burst into flames from {killer}'s {weapon}"
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim} using their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was impaled by {killer}'s arrow over a distance of {distance}.",
          "{killer} speared a {victim} with an arrow over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Explosion",
        "Messages": [
          "A {victim} was blown to pieces by {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim}. Not sure how, just did.",
          "{killer} killed a {victim}. Nobody knows why."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Bleeding",
        "Messages": [
          "A {victim} bled out from {killer}'s {weapon} damage."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Slash",
        "Messages": [
          "A {victim} was slashed to death by {killer}'s {weapon}.",
          "{killer} slashed a {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Blunt",
        "Messages": [
          "A {victim} was beaten to death with {killer}'s {weapon}.",
          "{killer} killed a {victim} by blunt force trauma.",
          "{killer} pummeled a {victim} to death with a {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Stab",
        "Messages": [
          "A {victim} was stabbed to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Explosion",
        "Messages": [
          "A {victim} was blown to pieces with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "Arrow",
        "Messages": [
          "A {victim} was impaled by {killer}'s arrow in the {bodypart} over a distance of {distance}.",
          "{killer} speared a {victim} with an arrow in the {bodypart} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim}. Not sure how, just did.",
          "{killer} killed a {victim}. Nobody knows why."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Bleeding",
        "Messages": [
          "A {victim} bled out from {killer}'s {weapon} damage."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Slash",
        "Messages": [
          "A {victim} was slashed to death by {killer}'s {weapon}.",
          "{killer} slashed a {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Blunt",
        "Messages": [
          "A {victim} was beaten to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Stab",
        "Messages": [
          "A {victim} was stabbed to death with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Explosion",
        "Messages": [
          "A {victim} was blown to pieces with {killer}'s {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "Arrow",
        "Messages": [
          "A {victim} was impaled by {killer}'s arrow in the {bodypart} over a distance of {distance}.",
          "{killer} speared a {victim} with an arrow in the {bodypart} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Bradley",
        "DamageType": "*",
        "Messages": [
          "{killer} blew up the {victim} with their {weapon}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Helicopter",
        "DamageType": "*",
        "Messages": [
          "The {victim} was finally shot down by {killer}'s {weapon} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "Animal",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} couldn't run away from the {killer}.",
          "{victim} got mangled by a {killer}.",
          "{victim} got maimed by a {killer}.",
          "A {killer} snuck up on {victim} and killed them."
        ]
      },
      {
        "KillerType": "Bradley",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was shredded by the {killer}.",
          "{victim} got messed up by the {killer}.",
          "{victim} was shot down by the {killer}."
        ]
      },
      {
        "KillerType": "Helicopter",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} had no chance against the {killer}.",
          "{victim} got messed up by the {killer}.",
          "{victim} was shot down by the {killer}."
        ]
      },
      {
        "KillerType": "Trap",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was uncautious and ran into {owner}'s {killer}.",
          "{victim} got caught up in {owner}'s {killer}.",
          "{owner}'s {killer} did it's job and killed {victim}."
        ]
      },
      {
        "KillerType": "Barricade",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was impaled by a {killer}."
        ]
      },
      {
        "KillerType": "Turret",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was shot down by {owner}'s {killer} from a distance of {distance}.",
          "{owner}'s {killer} took down {victim} from a distance of {distance}.",
          "{owner}'s {killer} did it's job and shot {victim} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} hunted down {victim}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "A {killer} shot {victim} in the {bodypart} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "Slash",
        "Messages": [
          "{victim} was slashed to death by a {killer}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "Stab",
        "Messages": [
          "{victim} was stabbed to death by a {killer}."
        ]
      },
      {
        "KillerType": "Scientist",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} shot {victim} in the {bodypart} from a distance of {distance}."
        ]
      },
      {
        "KillerType": "ScientistSentry",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} did not did not follow the rules in a safezone and was killed by a {killer}."
        ]
      },
      {
        "KillerType": "-",
        "VictimType": "Player",
        "DamageType": "Fall",
        "Messages": [
          "{victim} fell to their death."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Suicide",
        "Messages": [
          "{victim} had enough of life.",
          "{victim} committed suicide.",
          "{victim} died. No-one knows why.",
          "{victim} decided that life wasn't worth living."
        ]
      },
      {
        "KillerType": "HeatSource",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was grilled on a {killer}.",
          "{victim} burned to death.",
          "{victim} was burned to a cinder."
        ]
      },
      {
        "KillerType": "Lock",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was electrocuted by {owner}'s {killer}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{victim} burned to death.",
          "{victim} got hot... WAY too hot.",
          "{victim} was burned to a cinder."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Radiation",
        "Messages": [
          "{victim} became just a touch too radioactive.",
          "{victim} died from radiation poisoning."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Cold",
        "Messages": [
          "{victim} turned into an ice statue.",
          "{victim} froze to death."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Drowned",
        "Messages": [
          "As {victim} just found out, breathing underwater is rather difficult.",
          "{victim} drowned.",
          "{victim} is swimming with the fishes."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bleeding",
        "Messages": [
          "{victim} bled out after being attacked by {killer}."
        ]
      }
    ],
    "Names": {
      "Patrolman": "Patrolman",
      "Russian Soldier": "Russian Soldier",
      "Worker": "Worker",
      "Mechanic": "Mechanic",
      "Liquidman": "Liquidman",
      "Astronaut": "Astronaut",
      "Engineer": "Engineer",
      "Diver": "Diver",
      "Sailor": "Sailor",
      "Outcast": "Outcast",
      "Scavenger": "Scavenger",
      "Nine Toes": "Nine Toes",
      "Miner": "Miner",
      "Workman": "Workman",
      "Mercenary": "Mercenary",
      "Lieutenant": "Lieutenant",
      "Porter": "Porter",
      "Farmer": "Farmer",
      "Sniper": "Sniper",
      "Military": "Military",
      "The Sentry": "The Sentry",
      "Soldier": "Soldier",
      "Krieg": "Krieg",
      "Mordecai": "Mordecai",
      "Marauder": "Marauder",
      "Bear": "Bear",
      "Zombie": "Zombie",
      "Mining Bot": "Mining Bot",
      "Airdrop Bot": "Airdrop Bot",
      "Harbour Guardian": "Harbour Guardian",
      "Boar": "Boar",
      "Lighthouse Bot": "Lighthouse Bot",
      "Chicken": "Chicken",
      "Scientist": "Scientist",
      "Wolf": "Wolf",
      "Horse": "Horse",
      "Helicopter": "Helicopter",
      "Scientist Sentry": "Scientist Sentry",
      "Dome Bot": "Dome Bot",
      "Radioactive Zombie": "Radioactive Zombie",
      "Airfield Bot": "Airfield Bot",
      "Gas Station Bot": "Gas Station Bot",
      "Code Lock": "Code Lock",
      "Gun Trap": "Gun Trap",
      "Myrta": "Myrta",
      "Quarry Bot": "Quarry Bot",
      "Arla": "Arla",
      "Marlen": "Marlen",
      "Satellite Guardian": "Satellite Guardian",
      "Vernia": "Vernia",
      "Summer": "Summer",
      "Stag": "Stag",
      "Sunni": "Sunni",
      "Marylin": "Marylin",
      "Clare": "Clare",
      "Nadine": "Nadine",
      "Larhonda": "Larhonda",
      "Alfred": "Alfred",
      "Sheilah": "Sheilah",
      "Daisey": "Daisey",
      "Fire": "Fire",
      "Compound Guardian": "Compound Guardian",
      "Rosena": "Rosena",
      "Auto Turret": "Auto Turret",
      "Dania": "Dania",
      "Fritz": "Fritz",
      "Palmer": "Palmer",
      "Loris": "Loris",
      "Lorelei": "Lorelei",
      "Angelica": "Angelica",
      "Oralee": "Oralee",
      "Shana": "Shana",
      "Luigi": "Luigi",
      "Angie": "Angie",
      "Earl": "Earl",
      "Ivey": "Ivey",
      "Leonida": "Leonida",
      "Louis": "Louis",
      "Niesha": "Niesha",
      "Vernice": "Vernice",
      "Altagracia": "Altagracia",
      "Leandro": "Leandro",
      "Claudine": "Claudine",
      "Cathrine": "Cathrine",
      "Aleshia": "Aleshia",
      "Alessandra": "Alessandra",
      "Annabell": "Annabell",
      "Stephane": "Stephane",
      "Supermarket Bot": "Supermarket Bot",
      "Trainyard Bot": "Trainyard Bot",
      "Powerplant Bot": "Powerplant Bot",
      "Missile Bot": "Missile Bot",
      "Barricade": "Barricade",
      "Mauro": "Mauro",
      "Fern": "Fern",
      "Donn": "Donn",
      "Vaughn": "Vaughn",
      "Deane": "Deane",
      "Adolph": "Adolph",
      "Matha": "Matha",
      "Tomasa": "Tomasa",
      "Mira": "Mira",
      "Chiquita": "Chiquita",
      "Russel": "Russel",
      "Wenona": "Wenona",
      "Delcie": "Delcie",
      "Ai": "Ai",
      "Kit": "Kit",
      "Bradley APC": "Bradley APC",
      "Antwan": "Antwan",
      "Shiloh": "Shiloh",
      "Kourtney": "Kourtney",
      "Tiffiny": "Tiffiny",
      "Louella": "Louella",
      "Latasha": "Latasha",
      "Jerrica": "Jerrica",
      "Karry": "Karry",
      "Lewis": "Lewis",
      "Ouida": "Ouida",
      "Ressie": "Ressie",
      "Allegra": "Allegra",
      "Adolfo": "Adolfo"
    },
    "Bodyparts": {
      "Body": "Body",
      "Head": "Head",
      "Chest": "Chest",
      "Hand": "Hand",
      "Arm": "Arm",
      "Leg": "Leg",
      "Foot": "Foot",
      "Stomach": "Stomach"
    },
    "Weapons": {
      "Hunting Bow": "Hunting Bow",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "Double Barrel Shotgun": "Double Barrel Shotgun",
      "Machete": "Machete",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "Semi-Automatic Pistol": "Semi-Automatic Pistol",
      "Revolver": "Revolver",
      "Hatchet": "Hatchet",
      "Combat Knife": "Combat Knife",
      "Python Revolver": "Python Revolver",
      "Thompson": "Thompson",
      "Pump Shotgun": "Pump Shotgun",
      "Pickaxe": "Pickaxe",
      "Bone Knife": "Bone Knife",
      "Assault Rifle": "Assault Rifle",
      "Rock": "Rock",
      "Semi-Automatic Rifle": "Semi-Automatic Rifle",
      "M92 Pistol": "M92 Pistol",
      "MP5A4": "MP5A4",
      "Longsword": "Longsword",
      "Torch": "Torch",
      "F1 Grenade": "F1 Grenade",
      "M249": "M249",
      "Mace": "Mace",
      "Crossbow": "Crossbow",
      "Bone Club": "Bone Club",
      "Compound Bow": "Compound Bow",
      "Waterpipe Shotgun": "Waterpipe Shotgun",
      "Custom SMG": "Custom SMG",
      "Salvaged Cleaver": "Salvaged Cleaver",
      "Stone Hatchet": "Stone Hatchet",
      "Salvaged Icepick": "Salvaged Icepick",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "Salvaged Sword": "Salvaged Sword",
      "Satchel Charge": "Satchel Charge",
      "Stone Pickaxe": "Stone Pickaxe",
      "40mm_grenade_he": "40mm_grenade_he",
      "L96 Rifle": "L96 Rifle",
      "Wooden Spear": "Wooden Spear",
      "Beancan Grenade": "Beancan Grenade",
      "Jackhammer": "Jackhammer",
      "Rocket": "Rocket",
      "M39 Rifle": "M39 Rifle"
    },
    "Attachments": {
      "8x Zoom Scope": "8x Zoom Scope",
      "Silencer": "Silencer",
      "Weapon flashlight": "Weapon flashlight",
      "Simple Handmade Sight": "Simple Handmade Sight",
      "Holosight": "Holosight",
      "Muzzle Boost": "Muzzle Boost",
      "Muzzle Brake": "Muzzle Brake",
      "Weapon Lasersight": "Weapon Lasersight",
      "16x Zoom Scope": "16x Zoom Scope"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})"
  },
  "Variable Colors": {
    "killer": "#C4FF00",
    "victim": "#C4FF00",
    "weapon": "#C4FF00",
    "attachments": "#C4FF00",
    "distance": "#C4FF00",
    "owner": "#C4FF00"
  },
  "Chat Format": "<color=#838383>[<color=#80D000>DeathNotes</color>] {message}</color>",
  "Chat Icon (SteamID)": "76561############",
  "Show Kills in Console": true,
  "Show Kills in Chat": true,
  "Message Broadcast Radius (in meters)": -1,
  "Use Metric Distance": true,
  "Require Permission (deathnotes.cansee)": false
}