{
"KillerType": "Player",
"VictimType": "Scientist",
"DamageType": "*",
"Messages": [
"{killer} did not want to be a part of {victim}'s experiments and killed them using their {weapon} over a distance of {distance}."
]
},
Looking At: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab (UnityEngine.GameObject)
Ent: scientistnpc_heavy
Pos: (559.98, 27.53, 1196.80)
Layer: Player (Server)