Hi, after the last update my message for zombies is not working. When I go back to version 6.4.0 it works. Do you know how to fix it on version 6.4.1?
Thank you
Message for zombiesSolved
same problem here. Also the supress permission is not working for me. I have the permission but i still see the chat kill feed for anything i kill
Can you detail how your Zombies are spawning? Is this from a separate plugin? The functionality that exists in this plugin is for Rust admin console spawned Zombies ("spawn zombie").
Merged post
Thanks papi. This would have been better reported in a separate thread. Please ensure that the correct person/group has deathnotes.suppress permission (please check the spelling). If you granted it while the plugin is running, please reload the plugin ("oxide.reload DeathNotes") to have the new permissions take effect. Thanks.
Hey! Thanks for responding. I already tried this and no luck. The suppress permission does not work and the zombie kills are not working, A lot of us added the zombieNPC manually in the config to get the kills to appear, but since the latetest update their not showing up any more. Idk what changed.
papiwizz, can you please share the portion of your config that pertains to Zombies?. I would need to know more about your config to see what could be done. Also, which config command are you using to generate them? Are you using the ZombieHorde plugin?
As for the suppress issue, my only advice is to triple check the permission spelling, that it's properly granted, and that you reloaded the plugin after making those changes. It truly can't print notes when the permission has been put properly into place, so I'm really suspect about the permission being granted properly. Thanks.
Im having the same issue, and it is with ZombieHorde plugin. It worked find on the previous version. The name type for them is ZombieNPC, "Zombie": "ZombieNPC"
{
"KillerType": "Player",
"VictimType": "ZombieNPC",
"DamageType": "*",
"Messages": [
"{killer} shot zombie horde member {victim} in the {bodypart} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "ZombieNPC",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} feasted on {victim}'s brains!"
]
}
Thank you FandangoXmas, that's exactly what I needed and helped me track down the issue. ZombieHorde appears to spawn Zombies that are technically scientist entity types, but have the name ZombieNPC. In any case, this will be corrected in an upcoming patch. Thanks for bringing this to my attention.
Terceran
Thank you FandangoXmas, that's exactly what I needed and helped me track down the issue. ZombieHorde appears to spawn Zombies that are technically scientist entity types, but have the name ZombieNPC. In any case, this will be corrected in an upcoming patch. Thanks for bringing this to my attention.
No problem, I knew what you were looking for. I had updated earlier in the day, but been busy doing other work on the server instead of playing. A player told me about it, and I came here right away and saw these posts. I will let you know if I see it not working with any other plugin's NPCs, or NPC in general.
Working ok for animals and BotReSpawn bots. No error messages so far.
anyone else having issue with the surpress perm? i reloaded after as well and nothing still shows my kills
Terceran
Thank you FandangoXmas, that's exactly what I needed and helped me track down the issue. ZombieHorde appears to spawn Zombies that are technically scientist entity types, but have the name ZombieNPC. In any case, this will be corrected in an upcoming patch. Thanks for bringing this to my attention.
So far using this new version, the ZombieHorde zombies are working now. The next ones that do not work we noticed are any NPC from plugins that use Npc Spawn 2.8.0.
Yep! Someone else pointed this out to me and I believe I fixed it in this next release. Thanks!
Well , all BotReSpawn, Huntmen, GuardedCrate, Bradley and DangerousTreasures all show on mine !, And I use NpcSpawn 2.8.0
But thanks for the update (will now install)
Someone pointed it out and I was able to reproduce it on some of the event plugins. It should be all good now regardless.
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