Bots killing bots, animals killing animals, animals killing bots, bots killing animals. These are all needed pronto.
Needs AI-to-AI kills
Funny cuz I was just coming to search for this. It would be really funny / useful for certain types of servers.... So I agree
You put them in your config ! This type of message was removed after many, many requests due to spamming in chat when this plugin was first introduced.
The configurable messages consist of these message blocks:
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bullet",
"Messages": [
"{killer} shot {victim} using their {weapon} over a distance of {distance}."
]
}
These message blocks can be edited, removed or added to your liking.To disable a message, please just remove the respective message block entirely.The plugin dynamically decides which message should be used in a certain situation.Therefor you have to specify the KillerType
, VictimType
and DamageType
describing the situation you want your message to appear in.
The message example above is used when a player kills another player doing bullet damage.You can use the default configuration as an example on what it looks like when having multiple message blocks, doing this it is important you don't forget comma.
*
and -
can also be used for KillerType, VictimType, or DamageType.
*
matches any possible killer/victim/damage type, including a situation with no killer/victim/damage type-
matches if there is no killer/victim/damage type. This usually only applies to the killer.
Available Killer/Victim Types
- Helicopter
- Bradley
- Animal
- Murderer
- Scientist
- Scarecrow
- Player
- Trap
- Turret
- Barricade
- ExternalWall
- HeatSource
- Fire
- Lock
- Sentry
Once again, Pookins saves the day. Thanks!
pookins
You put them in your config ! This type of message was removed after many, many requests due to spamming in chat when this plugin was first introduced.The configurable messages consist of these message blocks:
{ "KillerType": "Player", "VictimType": "Player", "DamageType": "Bullet", "Messages": [ "{killer} shot {victim} using their {weapon} over a distance of {distance}." ] }
These message blocks can be edited, removed or added to your liking.To disable a message, please just remove the respective message block entirely.The plugin dynamically decides which message should be used in a certain situation.Therefor you have to specify the
KillerType
,VictimType
andDamageType
describing the situation you want your message to appear in.The message example above is used when a player kills another player doing bullet damage.You can use the default configuration as an example on what it looks like when having multiple message blocks, doing this it is important you don't forget comma.
*
and-
can also be used for KillerType, VictimType, or DamageType.
*
matches any possible killer/victim/damage type, including a situation with no killer/victim/damage type-
matches if there is no killer/victim/damage type. This usually only applies to the killer.Available Killer/Victim Types
- Helicopter - Bradley - Animal - Murderer - Scientist - Scarecrow - Player - Trap - Turret - Barricade - ExternalWall - HeatSource - Fire - Lock - Sentry
If I'm using BotReSpawn, will using the Scientist/Scientist Killer/Victim type work on them or do I need to use something else like Murderer?
If you are using BotRespawn (as i am) all your bots will (probably) be named for the biome or monument they are spawned at (or whatever you have named them ) and deathnotes will use that name to announce a bot/player or player/bot kill , the option to make animals/npc's safe from bot kills is in that plugin
pookins
If you are using BotRespawn (as i am) all your bots will (probably) be named for the biome or monument they are spawned at (or whatever you have named them ) and deathnotes will use that name to announce a bot/player or player/bot kill , the option to make animals/npc's safe from bot kills is in that plugin
I'm using custom profiles. So, if I named a custom profile "BadGuys", I would use "KillerType": "BadGuys" ?
dravenmeexI'm using custom profiles. So, if I named a custom profile "BadGuys", I would use "KillerType": "BadGuys" ?
Yes. it will. here is a screenshot
Merged post
Last year i started to use CustomAI plugin but had to stop using it as the animals were killing all my bots ! and the amount of spam in chat was really bad, if you had notifications of all animal/animal, player/animal/bot/, animal/bot it would drive you crazy.
This has been requested before
https://umod.org/community/death-notes/4076-support-showing-animals-to-kill-animals
pookins
Yes. it will. here is a screenshot
Merged post
Last year i started to use CustomAI plugin but had to stop using it as the animals were killing all my bots ! and the amount of spam in chat was really bad, if you had notifications of all animal/animal, player/animal/bot/, animal/bot it would drive you crazy.
This has been requested before
https://umod.org/community/death-notes/4076-support-showing-animals-to-kill-animals
Doesn't seem to be working using the BotReSpawn custom profile names as the killer/victim type:
Here is what I have in my DeathNotes config:
{
"KillerType": "HamletInvaders",
"VictimType": "HamletCitizensLake",
"DamageType": "*",
"Messages": [
"Rustburgh Hamlet is under attack!"
]
},
The custom profile name is correct, as it was copied directly from the default-CustomProfiles.json file. Both were reloaded, yet I'm not getting the chat notification.
Merged post
Do I have to include the custom names in the Combat Entity Types file or something?
Merged post
I've even tried * as both killer and victim and not getting squat. What am I missing?
You dont bother adding them to the first section of the config , just make sure that their names are in the second section ,
{
"Translations": {
"Death Messages": [
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bullet",
"Messages": [
"{killer} shot {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "TunnelDweller",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was taken out by a {killer}."
]
},
{
"KillerType": "Player",
"VictimType": "TunnelDweller",
"DamageType": "*",
"Messages": [
"{killer} took out a {victim} with their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Collision",
"Messages": [
"{killer} ran over a {victim}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Collision",
"Messages": [
"{killer} ran over {victim}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Arrow",
"Messages": [
"{victim} was shot by {killer} in the {bodypart} with their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Scarecrow",
"DamageType": "*",
"Messages": [
"{killer} fought off a {victim}."
]
},
{
"KillerType": "Scarecrow",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{killer} Hunted down {victim}."
]
},
{
"KillerType": "Car",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was flattened by {killer}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Heat",
"Messages": [
"{killer} inflamed {victim} with their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Bullet",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Arrow",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Murderer",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Scientist",
"DamageType": "*",
"Messages": [
"{killer} shot a {victim} in the {bodypart} using their {weapon}{attachments} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Bradley",
"DamageType": "*",
"Messages": [
"{killer} blew up the {victim} with their {weapon}."
]
},
{
"KillerType": "*",
"VictimType": "Helicopter",
"DamageType": "*",
"Messages": [
"The {victim} was finally shot down."
]
},
{
"KillerType": "Animal",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} fed himself to the {killer}.",
"{victim} couldn't run away from the {killer}."
]
},
{
"KillerType": "Bradley",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was shredded by the {killer}."
]
},
{
"KillerType": "Helicopter",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} had no chance against the {killer}.",
"{victim} was waving to the {killer}."
]
},
{
"KillerType": "Trap",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was uncautious and ran into a {killer}."
]
},
{
"KillerType": "Barricade",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was impaled by a {killer}."
]
},
{
"KillerType": "Radiation",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was zapped to pieces by {killer}.",
"{victim} was fried by {killer}."
]
},
{
"KillerType": "Turret",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{owner}'s {killer} did its job and killed {victim} who forgot to duck.",
"{owner}'s {killer} did its job and killed {victim} who was being sneaky."
]
},
{
"KillerType": "Murderer",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} haunted down {victim}."
]
},
{
"KillerType": "Scientist",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} shot down {victim} to eat their brain.",
"A {killer} shot down {victim} to make a meaty stew."
]
},
{
"KillerType": "-",
"VictimType": "Player",
"DamageType": "Fall",
"Messages": [
"{victim} fell to their death.",
"{victim} found he couldnt bounce."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Suicide",
"Messages": [
"{victim} was way too stupid to live."
]
},
{
"KillerType": "HeatSource",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was BBQ'ed on a {killer}.",
"{victim} burned to death on a {killer}."
]
},
{
"KillerType": "Lock",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was electrecuted by {owner}'s {killer}."
]
},
{
"KillerType": "*",
"VictimType": "Player",
"DamageType": "Heat",
"Messages": [
"{victim} burned to death."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bleeding",
"Messages": [
"{victim} bled out after being attacked by {killer}."
]
}
],
The "names" section should have the names of all your BotRespawn, HumanNpc etc names in it, here is a selection of mine
"Murdered Settler": "Murdered Settler",
"Drowned Hunter": "Drowned Hunter",
"Lost Campers": "Lost Campers",
"Scavanger": "Scavanger",
"Bear Trap": "Bear Trap",
"Lost Camper": "Lost Camper",
"Tesla Coil": "Tesla Coil",
"Sam Site": "Sam Site",
"Water Guardian": "Water Guardian",
"Protective Services": "Protective Services",
"Angry Miner": "Angry Miner",
"Drowned Fisherman Lavina": "Drowned Fisherman Lavina",
"Drowned Fisherman Cordell": "Drowned Fisherman Cordell",
"Drowned Fisherman Georgie": "Drowned Fisherman Georgie",
"Drowned Fisherman Elfrieda": "Drowned Fisherman Elfrieda",
"Drowned Fisherman Cathie": "Drowned Fisherman Cathie",
"Drowned Fisherman Sima": "Drowned Fisherman Sima",
"Drowned Fisherman Lindy": "Drowned Fisherman Lindy",
"Drowned Fisherman Chasity": "Drowned Fisherman Chasity",
"Drowned Fisherman Carlota": "Drowned Fisherman Carlota",
"Drowned Fisherman Earlene": "Drowned Fisherman Earlene",
"Drowned Fisherman Torri": "Drowned Fisherman Torri",
"Drowned Fisherman Lindsy": "Drowned Fisherman Lindsy",
"BradleyDriver": "BradleyDriver",
"BradleyGuard": "BradleyGuard",
"BradleyGunner": "BradleyGunner",
"HuntsMan": "HuntsMan",
"Special Crate Guard": "Special Crate Guard",
"Easy Crate Guard": "Easy Crate Guard",
"Medium Crate Guard": "Medium Crate Guard",
"Hard Crate Guard": "Hard Crate Guard",
"Elite Crate Guard": "Elite Crate Guard",
"Very Hard Crate Guard": "Very Hard Crate Guard",
"Scarecrow": "Scarecrow",
"Elite Guard": "Elite Guard",
"Easy crate Guard": "Easy crate Guard",
"Tunnel Dweller": "Tunnel Dweller",
"Manic Lost Passenger": "Manic Lost Passenger",
"Drowned Fisherman Minerva": "Drowned Fisherman Minerva",
"Drowned Fisherman Marcelene": "Drowned Fisherman Marcelene",
The plugin will choose the name of the killer/victim
Here's my config that doesn't seem to work:
{ "Translations": { "Death Messages": [ { "KillerType": "Player", "VictimType": "Player", "DamageType": "Bullet", "Messages": [ "{killer} killed {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Arrow", "Messages": [ "{killer} killed {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Heat", "Messages": [ "{killer} inflamed {victim} with their {weapon}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "*", "Messages": [ "{killer} killed {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Slash", "Messages": [ "{killer} slashed {victim} into pieces with their {weapon}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "*", "Messages": [ "{killer} killed a {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Bullet", "Messages": [ "{killer} killed a {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Arrow", "Messages": [ "{killer} killed a {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Murderer", "DamageType": "*", "Messages": [ "{killer} fought off a {victim}." ] }, { "KillerType": "Player", "VictimType": "Scarecrow", "DamageType": "*", "Messages": [ "{killer} fought off a {victim}." ] }, { "KillerType": "Player", "VictimType": "Scientist", "DamageType": "*", "Messages": [ "{killer} killed a Bot using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Bradley", "DamageType": "*", "Messages": [ "{killer} blew up the {victim} with their {weapon}." ] }, { "KillerType": "*", "VictimType": "Helicopter", "DamageType": "*", "Messages": [ "The {victim} was finally shot down." ] }, { "KillerType": "Animal", "VictimType": "Player", "DamageType": "*", "Messages": [ "A {killer} killed {victim}." ] }, { "KillerType": "Bradley", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was shredded by the {killer}." ] }, { "KillerType": "Helicopter", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} had no chance against the {killer}." ] }, { "KillerType": "Trap", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was uncautious and ran into a {killer}." ] }, { "KillerType": "Barricade", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was impaled by a {killer}." ] }, { "KillerType": "Turret", "VictimType": "Player", "DamageType": "*", "Messages": [ "{owner}'s {killer} did its job, killing {victim}." ] }, { "KillerType": "Murderer", "VictimType": "Player", "DamageType": "*", "Messages": [ "A {killer} haunted down {victim}." ] }, { "KillerType": "Scarecrow", "VictimType": "Player", "DamageType": "*", "Messages": [ "A {killer} haunted down {victim}." ] }, { "KillerType": "TunnelDweller", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was taken out by a {killer}." ] }, { "KillerType": "Player", "VictimType": "TunnelDweller", "DamageType": "*", "Messages": [ "{killer} took out a {victim} with their {weapon}." ] }, { "KillerType": "UnderwaterDweller", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was taken out by an {killer}." ] }, { "KillerType": "Player", "VictimType": "UnderwaterDweller", "DamageType": "*", "Messages": [ "{killer} took out an {victim} with their {weapon}." ] }, { "KillerType": "Scientist", "VictimType": "Player", "DamageType": "*", "Messages": [ "{killer} killed a Bot using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Sentry", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} did not did not follow the rules in a safezone and was killed by a {killer}." ] }, { "KillerType": "-", "VictimType": "Player", "DamageType": "Fall", "Messages": [ "{victim} fell to their death." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Suicide", "Messages": [ "{victim} had enough of life." ] }, { "KillerType": "HeatSource", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was grilled on a {killer}." ] }, { "KillerType": "Lock", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was electrecuted by {owner}'s {killer}." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Heat", "Messages": [ "{victim} burned to death." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Radiation", "Messages": [ "{victim} became just a touch too radioactive." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Cold", "Messages": [ "{victim} turned into an ice statue." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Drowned", "Messages": [ "As {victim} just found out, breathing underwater is rather difficult." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Bleeding", "Messages": [ "{victim} bled out after being attacked by {killer}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Collision", "Messages": [ "{killer} ran over a {victim}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Collision", "Messages": [ "{killer} ran over {victim}." ] } ], "Names": { "Lavonne": "Lavonne", "Bear": "Bear", "Stag": "Stag", "Chicken": "Chicken", "Maxwell": "Maxwell", "HamletInvaders": "HamletInvaders", "HamletCitizensLake": "HamletCitizensLake", "Lyndsay": "Lyndsay", "Scientist": "Scientist", "Boar": "Boar", "Wolf": "Wolf", "Georgene": "Georgene", "Abigail": "Abigail", "Terrie": "Terrie", "Halley": "Halley", "Hildred": "Hildred", "Frederick": "Frederick", "Estefana": "Estefana", "Yaeko": "Yaeko", "Gertrud": "Gertrud", "Elsa": "Elsa", "Bruno": "Bruno", "Kendra": "Kendra", "Vanessa": "Vanessa", "Jeramy": "Jeramy", "Santiago": "Santiago", "Mauricio": "Mauricio", "Sean": "Sean", "Jacki": "Jacki", "Keith": "Keith", "Shanti": "Shanti", "Gudrun": "Gudrun" }, "Bodyparts": { "Head": "Head", "Body": "Body", "Arm": "Arm", "Chest": "Chest", "Hand": "Hand", "Leg": "Leg" }, "Weapons": { "LR-300 Assault Rifle": "LR-300 Assault Rifle", "2module_car_spawned.entity": "2module_car_spawned.entity", "Machete": "Machete", "Stone Hatchet": "Stone Hatchet", "Double Barrel Shotgun": "Double Barrel Shotgun", "M39 Rifle": "M39 Rifle", "Thompson": "Thompson", "3module_car_spawned.entity": "3module_car_spawned.entity", "Jackhammer": "Jackhammer", "Chainsaw": "Chainsaw", "4module_car_spawned.entity": "4module_car_spawned.entity" }, "Attachments": { "Holosight": "Holosight", "Weapon flashlight": "Weapon flashlight", "16x Zoom Scope": "16x Zoom Scope" } }, "Variable Formats": { "attachments": " ({value})" }, "Variable Colors": { "killer": "#FF0000", "victim": "#FF0000", "weapon": "#FF0000", "attachments": "#FF0000", "distance": "#FF0000", "owner": "#FF0000" }, "Chat Format": "<color=#FF0000>{message}</color>", "Chat Icon (SteamID)": "76561############", "Show Kills in Console": true, "Show Kills in Chat": true, "Message Broadcast Radius (in meters)": -1, "Use Metric Distance": true, "Require Permission (deathnotes.cansee)": false }
Notice I have the BotReSpawn custom profile names "HamletInvaders" and "HamletCitizensLake" in the 'names' list, but it's still not providing a notification when they kill each other, which is definitely happening. If I need to have "HamletInvaders" and "HamletCitizensLake" before the names, I don't know that I could decipher which names belong to which profiles. What am I doing wrong now?
dravenmeexHere's my config that doesn't seem to work:
{ "Translations": { "Death Messages": [ { "KillerType": "Player", "VictimType": "Player", "DamageType": "Bullet", "Messages": [ "{killer} killed {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Arrow", "Messages": [ "{killer} killed {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Heat", "Messages": [ "{killer} inflamed {victim} with their {weapon}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "*", "Messages": [ "{killer} killed {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Slash", "Messages": [ "{killer} slashed {victim} into pieces with their {weapon}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "*", "Messages": [ "{killer} killed a {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Bullet", "Messages": [ "{killer} killed a {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Arrow", "Messages": [ "{killer} killed a {victim} using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Murderer", "DamageType": "*", "Messages": [ "{killer} fought off a {victim}." ] }, { "KillerType": "Player", "VictimType": "Scarecrow", "DamageType": "*", "Messages": [ "{killer} fought off a {victim}." ] }, { "KillerType": "Player", "VictimType": "Scientist", "DamageType": "*", "Messages": [ "{killer} killed a Bot using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Player", "VictimType": "Bradley", "DamageType": "*", "Messages": [ "{killer} blew up the {victim} with their {weapon}." ] }, { "KillerType": "*", "VictimType": "Helicopter", "DamageType": "*", "Messages": [ "The {victim} was finally shot down." ] }, { "KillerType": "Animal", "VictimType": "Player", "DamageType": "*", "Messages": [ "A {killer} killed {victim}." ] }, { "KillerType": "Bradley", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was shredded by the {killer}." ] }, { "KillerType": "Helicopter", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} had no chance against the {killer}." ] }, { "KillerType": "Trap", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was uncautious and ran into a {killer}." ] }, { "KillerType": "Barricade", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was impaled by a {killer}." ] }, { "KillerType": "Turret", "VictimType": "Player", "DamageType": "*", "Messages": [ "{owner}'s {killer} did its job, killing {victim}." ] }, { "KillerType": "Murderer", "VictimType": "Player", "DamageType": "*", "Messages": [ "A {killer} haunted down {victim}." ] }, { "KillerType": "Scarecrow", "VictimType": "Player", "DamageType": "*", "Messages": [ "A {killer} haunted down {victim}." ] }, { "KillerType": "TunnelDweller", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was taken out by a {killer}." ] }, { "KillerType": "Player", "VictimType": "TunnelDweller", "DamageType": "*", "Messages": [ "{killer} took out a {victim} with their {weapon}." ] }, { "KillerType": "UnderwaterDweller", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was taken out by an {killer}." ] }, { "KillerType": "Player", "VictimType": "UnderwaterDweller", "DamageType": "*", "Messages": [ "{killer} took out an {victim} with their {weapon}." ] }, { "KillerType": "Scientist", "VictimType": "Player", "DamageType": "*", "Messages": [ "{killer} killed a Bot using their {weapon} over a distance of {distance}." ] }, { "KillerType": "Sentry", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} did not did not follow the rules in a safezone and was killed by a {killer}." ] }, { "KillerType": "-", "VictimType": "Player", "DamageType": "Fall", "Messages": [ "{victim} fell to their death." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Suicide", "Messages": [ "{victim} had enough of life." ] }, { "KillerType": "HeatSource", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was grilled on a {killer}." ] }, { "KillerType": "Lock", "VictimType": "Player", "DamageType": "*", "Messages": [ "{victim} was electrecuted by {owner}'s {killer}." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Heat", "Messages": [ "{victim} burned to death." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Radiation", "Messages": [ "{victim} became just a touch too radioactive." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Cold", "Messages": [ "{victim} turned into an ice statue." ] }, { "KillerType": "*", "VictimType": "Player", "DamageType": "Drowned", "Messages": [ "As {victim} just found out, breathing underwater is rather difficult." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Bleeding", "Messages": [ "{victim} bled out after being attacked by {killer}." ] }, { "KillerType": "Player", "VictimType": "Animal", "DamageType": "Collision", "Messages": [ "{killer} ran over a {victim}." ] }, { "KillerType": "Player", "VictimType": "Player", "DamageType": "Collision", "Messages": [ "{killer} ran over {victim}." ] } ], "Names": { "Lavonne": "Lavonne", "Bear": "Bear", "Stag": "Stag", "Chicken": "Chicken", "Maxwell": "Maxwell", "HamletInvaders": "HamletInvaders", "HamletCitizensLake": "HamletCitizensLake", "Lyndsay": "Lyndsay", "Scientist": "Scientist", "Boar": "Boar", "Wolf": "Wolf", "Georgene": "Georgene", "Abigail": "Abigail", "Terrie": "Terrie", "Halley": "Halley", "Hildred": "Hildred", "Frederick": "Frederick", "Estefana": "Estefana", "Yaeko": "Yaeko", "Gertrud": "Gertrud", "Elsa": "Elsa", "Bruno": "Bruno", "Kendra": "Kendra", "Vanessa": "Vanessa", "Jeramy": "Jeramy", "Santiago": "Santiago", "Mauricio": "Mauricio", "Sean": "Sean", "Jacki": "Jacki", "Keith": "Keith", "Shanti": "Shanti", "Gudrun": "Gudrun" }, "Bodyparts": { "Head": "Head", "Body": "Body", "Arm": "Arm", "Chest": "Chest", "Hand": "Hand", "Leg": "Leg" }, "Weapons": { "LR-300 Assault Rifle": "LR-300 Assault Rifle", "2module_car_spawned.entity": "2module_car_spawned.entity", "Machete": "Machete", "Stone Hatchet": "Stone Hatchet", "Double Barrel Shotgun": "Double Barrel Shotgun", "M39 Rifle": "M39 Rifle", "Thompson": "Thompson", "3module_car_spawned.entity": "3module_car_spawned.entity", "Jackhammer": "Jackhammer", "Chainsaw": "Chainsaw", "4module_car_spawned.entity": "4module_car_spawned.entity" }, "Attachments": { "Holosight": "Holosight", "Weapon flashlight": "Weapon flashlight", "16x Zoom Scope": "16x Zoom Scope" } }, "Variable Formats": { "attachments": " ({value})" }, "Variable Colors": { "killer": "#FF0000", "victim": "#FF0000", "weapon": "#FF0000", "attachments": "#FF0000", "distance": "#FF0000", "owner": "#FF0000" }, "Chat Format": "<color=#FF0000>{message}</color>", "Chat Icon (SteamID)": "76561############", "Show Kills in Console": true, "Show Kills in Chat": true, "Message Broadcast Radius (in meters)": -1, "Use Metric Distance": true, "Require Permission (deathnotes.cansee)": false }Notice I have the BotReSpawn custom profile names "HamletInvaders" and "HamletCitizensLake" in the 'names' list, but it's still not providing a notification when they kill each other, which is definitely happening. If I need to have "HamletInvaders" and "HamletCitizensLake" before the names, I don't know that I could decipher which names belong to which profiles. What am I doing wrong now?
"KillerType": "-", "VictimType": "Player", "DamageType": "Fall", "Messages": [ "{victim} fell to their death."
Not sure if it would stop the whole plugin but killertype needs to be "*" not "-"
Merged post
I have a
{ "KillerType": "Animal", "VictimType": "Animal", "DamageType": "*", "Messages": [ "{killer} ate a {victim}." ] }
section in mine that doesn't seem to be doing anything either
strikeeagle12"KillerType": "-", "VictimType": "Player", "DamageType": "Fall", "Messages": [ "{victim} fell to their death."
Not sure if it would stop the whole plugin but killertype needs to be "*" not "-"
Merged postI have a
{ "KillerType": "Animal", "VictimType": "Animal", "DamageType": "*", "Messages": [ "{killer} ate a {victim}." ] }section in mine that doesn't seem to be doing anything either
Hmm... I don't think I changed that section, but that section doesn't have anything to do with bots killing bots, which is where my issue still is.