Death by specific weapon?

Is there a way to change the death message by specific weapon? AFAIK there isn't but if I'm missing something I'd like to be informed :)

I'm trying to make better PVP messages... I can make messages for specific damage types but not weapons. I'd like to be able to add some custom ones for specific weapons. Simple example: "Killer killed Victim with a Rocket Launcher" different than "Killer used an Assault Rifle to kill Victim" etc

I'm not asking how to rename the weapons, but how to make specific messages depending on the weapon used specifically for PVP

It is already in the config , just make sure the weapon is listed in the "weapons" section of the config

"Weapons": {
      "Ak47u": "Ak47u",
      "Assault Rifle": "Assault Rifle",
      "Beancan Grenade": "Beancan Grenade",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "Bone Knife": "Bone Knife",
      "Chainsaw": "Chainsaw",
      "Crossbow": "Crossbow",
      "Custom SMG": "Custom SMG",
      "Double Barrel Shotgun": "Double Barrel Shotgun",
      "Eoka Pistol": "Eoka Pistol",
      "Explosivesatchel": "Explosivesatchel",
      "F1 Grenade": "F1 Grenade",
      "Flamethrower": "Flamethrower",
      "Flameturret": "Flameturret",
      "Hatchet": "Hatchet",
      "Hunting Bow": "Hunting Bow",
      "Landmine": "Landmine",
      "Longsword": "Longsword",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "M249": "M249",
      "M92 Pistol": "M92 Pistol",
      "Mace": "Mace",
      "Machete": "Machete",
      "MP5A4": "MP5A4",
      "Nailgun": "Nailgun",
      "No Weapon": "Assault rifle",
      "Pick Axe": "Pick Axe",
      "Pickaxe": "Pickaxe",
      "Pump Shotgun": "Pump Shotgun",
      "Python Revolver": "Python Revolver",
      "Revolver": "Revolver",
      "Rocket Basic": "Rocket Basic",
      "Rocket Fire": "Rocket Fire",
      "Rocket Heli": "Rocket Heli",
      "Rocket Hv": "Rocket Hv",
      "Rocket Smoke": "Rocket Smoke",
      "Salvaged Axe": "Salvaged Axe",
      "Salvaged Cleaver": "Salvaged Cleaver",
      "Salvaged Hammer": "Salvaged Hammer",
      "Salvaged Icepick": "Salvaged Icepick",
      "Semi-Automatic Pistol": "Semi-Automatic Pistol",
      "Semi-Automatic Rifle": "Semi-Automatic Rifle",
      "Shotgun Pump": "Shotgun Pump",
      "Shotgun Waterpipe": "Shotgun Waterpipe",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "Stone Hatchet": "Stone Hatchet",
      "Stone Pick Axe": "Stone Pick Axe",
      "Stone Pickaxe": "Stone Pickaxe",
      "Radiation": "Radiation",
      "Stone Spear": "Stone Spear",
      "Survey Charge": "Survey Charge",
      "Thompson": "Thompson",
      "Timed Explosive": "Timed Explosive",
      "Waterpipe Shotgun": "Waterpipe Shotgun",
      "Wooden Spear": "Wooden Spear",
      "Incendiary Rocket": "Incendiary Rocket",
      "Flame Thrower": "Flame Thrower",
      "Rocket": "Rocket",
      "Modularcar": "Car",
      "Salvaged Sword": "Salvaged Sword",
      "High Velocity Rocket": "High Velocity Rocket",
      "hatchet.entity": "hatchet.entity",
      "Satchel Charge": "Satchel Charge",
      "Compound Bow": "Compound Bow",
      "L96 Rifle": "L96 Rifle",
      "bow_hunting.entity": "bow_hunting.entity",
      "Candy Cane Club": "Candy Cane Club",
      "M39 Rifle": "M39 Rifle",
      "pickaxe.entity": "pickaxe.entity",
      "Rock": "Rock",
      "Timed Explosive Charge": "Timed Explosive Charge",
      "40mm_grenade_he": "40mm_grenade_he",
      "semi_auto_rifle.entity": "semi_auto_rifle.entity",
      "Multiple Grenade Launcher": "Multiple Grenade Launcher",
      "python.entity": "python.entity",
      "Jackhammer": "Jackhammer",
      "Torch": "Torch",
      "Bone Club": "Bone Club",
      "Assault Rifle - ICE": "Assault Rifle - ICE",
      "4module_car_spawned.entity": "4module_car_spawned.entity",
      "2module_car_spawned.entity": "2module_car_spawned.entity",
      "3module_car_spawned.entity": "3module_car_spawned.entity"
    },
    "Attachments": {
      "Weapon flashlight": "Weapon flashlight",
      "Holosight": "Holosight",
      "4x Zoom Scope": "4x Zoom Scope",
      "Weapon Lasersight": "Weapon Lasersight",
      "Silencer": "Silencer",
      "Muzzle Brake": "Muzzle Brake",
      "Muzzle Boost": "Muzzle Boost",
      "Simple Handmade Sight": "Simple Handmade Sight",
      "8x Zoom Scope": "8x Zoom Scope",
      "16x Zoom Scope": "16x Zoom Scope",
      "Extended Magazine": "Extended Magazine"
    }​

You should get this type of result


yea but in that example if the scavenger got shot with an L9 it would display the exact same sentence only replace "M249" with "L9"

what I want would be a completely different sentence depending on which weapon was used

strikeeagle12

yea but in that example if the scavenger got shot with an L9 it would display the exact same sentence only replace "M249" with "L9"

what I want would be a completely different sentence depending on which weapon was used

I doubt very much that the whole plugin is going to be rewritten to show a different message for every weapon that is available as well as cold/heat/starvation/falling/APC/enviroment/each animal/weapons equipped with mods etc etc.

Thats all I needed to know.. not asking it to be rewritten.. Just asking if it was possible. Thanks