Help 'Normal scientists and Heavy scientists are now differentiated in names'

Hi

it doesn’t work for me
should we make a change in the file . json

TY

As long as you have messages showing the deaths of scientists, it should use 'Heavy Scientist' as {name} for those instead of just 'Scientist' for normal scientists.

Can you verify that you are using the {name} placeholder instead of a fixed text?

yes, I did the update, I erased everything but I have the same sentence every time

your enemy prefab is heavyscientist when it should be heavyscientistad ??

1LWQEju7lruKWww.png LaserHydra

Tant que vous avez des messages montrant la mort de scientifiques, il devrait utiliser « Heavy Scientist » comme {nom} pour ceux-ci au lieu de simplement « Scientist » pour les scientifiques normaux.

Pouvez-vous vérifier que vous utilisez l'espace réservé {name} au lieu d'un texte fixe ?

yes I have well differentiated the two names and it does not work

Note: this never worked properly with that github branch either, which I've been using for a while.

anyone tried what i suggested? I think his prefab name is wrong...

SImilar issue here. Nothing shows in chat when being killed by a Zombie or killing a Zombie (Zombie Horde). Tried changing heavyscuentist to heavyscientistad in the config, though no luck.

kD57VdUrVWEhPjh.jpg BOOBLEJ

SImilar issue here. Nothing shows in chat when being killed by a Zombie or killing a Zombie (Zombie Horde). Tried changing heavyscuentist to heavyscientistad in the config, though no luck.

Zombie Hord is now using its own NPC type "ZombieNPC" but I forget how to make the changes in anythin in deathnots lol.

list of things not working with my testing not sure if I missing anything

Zombies from Zombie Horde I get no message.  Not sure how to add them to config.  Zombies from raidable bases have a message with their name.

player killed heli not working
I use the command to call heli to me and killed another on called by an event not sure if that is an issue?  

 
      {
        "KillerType": "Player",
        "VictimType": "Helicopter",
        "DamageType": "*",
        "Messages": [
          "{killer} killed {victim}."
        ]

Says the player killed a scientist when killing a heavy scientist.  Also, get no message from killing Bandit Camp Garud. 

{
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} killed {victim}."
        ]
      },

No message for killing horses.  This should be under animals, right?

{
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} killed {victim}."
        ]
      },

Horses and camp guards are not usually killed so they've probably been omitted on purpose. Heli notes are working fine for me. Zombies I'm not sure about.

Heavies are the only real issue for me.

Not sure what was wrong with my config but I was able to get the heli's working after wiping of config.

the commit said renamed back to 'HeavyScientist' but on staging right now they are:

assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab