Mismatch for damage types with beancan, F1 grenade, and satchel charge
I've done some testing and when a player kills a player with beancan, F1 grenade, and satchel charge, they match the below damage types and not Explosion or wildcard ("*") damage types which I do have defined. Can you please update the plugin so they work with Explosion? Thanks!

  • Beancan = Slash
  • F1 = Blunt
  • Satchel charge = Stab
Friendly followup