NPCs immune to turrets
@nivex - Found out a unique bug - players were complaining and couldn't out what it was but we nailed it down. If a Dangerous Treasure Event kicks off and a player has a base near by and they have say Autoturrets, The Dangerous Treasure NPCs roam around as expected, HOWEVER the Auroturrets will targe them as well and just unload all their ammo, and the NPCs are all immune to the bullet damage from them.

Example 1 player had 40 Autoturrets with 1000 556 ammo in each, spawn the event near him, made NPCs chase us to his base and the AutoTurrets just unloaded everything they had in them all at once and the NPC came out like he was Superman LOL.

Recommend Highly, allow the bullet or traps damages as an option  & a setting to Allow AutoTurrets, GunTraps and FlameTurrets to be able to target them or not.

I'd like to add that if the DT event spawns near a Ranch/Barn/Fishing Village, the bots will attack the vendor (to no avail), the peacekeeper turrets won't respond, and the event cannot be completed (because players will get shredded by the Ranch/Barn/Fishing Village turrets).

And it's not even specifically spawning at those locations, rather it's spawning at a substation next to it on the road, typically.