Disabling decay for stashes?Not An Issue

How would I go about editing the config to set it so stashes do not decay?

Also if I have the DeeKay plugin running and handling the decay of buildings/minicopters etc, do I need to change anything in this one, or will they not fight?

they can fight if they are conflicting settings.  you need to allow decay in Damage Control if you want Deekay to work.  I run both on my server and they work fine if their settings are congruent.  Stashes are a deployable so it depends on those settings in Damage Control and Deekay.
In response to MalS ():
they can fight if they are conflicting settings.  you need to allow decay in Damage Control if you w...

Maybe I don't fully understand how the plugin works. (Dmg controller)

I see how there are different items in the config. I have the Deekay plugin set how I want it (No decay in TC range, normal decay rate outside). How do I make it so stashes just don't decay? Do they have to be manually entered, if so, how? xD

My apologies for the slow reply.

in the \oxide\data\DamageControl.jon enter:
{
"stash.small": 0.0
}

That should block damage to them.  I cant test it as I am mid move, so let me know if it does not work please.
5b5c36c6b9361.png mspeedie
My apologies for the slow reply.

in the \oxide\data\DamageControl.jon enter:
{
"stash.small": 0.0
}

That should block damage to them.  I cant test it as I am mid move, so let me know if it does not work please.

This is what I currently have: 

{
"stash.small": 0.0,
"vending.machine": 0.0
}
​
However, I noticed vending machines decaying. I'm not 100% sure on stashes yet. I keep forgetting to check xD 
I would turn off Deekay for these if you do not want them to decay.  You can set it in and out of TC range.
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