Time Multipliers for different NPC's?Not An Issue
Hey,
i want to make Zombies harder at night and Easier at day, but only Zombies not alls NPC's
Can you add Time Multipliers for every sort of NPC's? And maybe Multipliers for single Prefabs? :3
Want to make Zombies only killable with Headshots too :)
Dont want to use hundreds of different Plugins for that :)

If you add these two things this would be the Best Damage control Plugin ever :)

Merged post

And what is the difference between Global_Time_Mult., and Time_Mult.
And what is "Other_Time_Mult."?

Global applies to all things.  Each major group gets its own time multiplier (animals, Bradley, Heli, npc, players and other for anything not covered in those).  These are multiplicative.  Global * category * all the other multipliers.  So you can come up with some interesting combinations.



Merged post

I am not keen to add more categories of time multiplers as it is already daunting.
As per the headshot, that other plugin is a better approach.  The config for Damage control is already too complicated, so I am not keen to add to, especially when there is an existing plugin that does mostly what you want.
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