SAM site not being handled

change in code else if (entity.ShortPrefabName.Contains("sam_site"))

to older

else if (entity.ShortPrefabName.Contains("sam_static"))

Thanks, I will look into this.

Merged post

In game: assets/prefabs/npc/sam_site_turret/sam_static.prefab
Player placed: assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab

else if (entity.ShortPrefabName.Contains("sam_site")) will protect both.
sam_static will only protect the oned that come with the map.

My intent was to protect both, so it is not a bug.  Are you asking I differentiate between them both?
I updated the plugin to make sure both were covered, were you speficially asking they be differentiated?

Merged post

Are you ok with both types being handled the same?
You never got back to me on this.