Cannot delete trees and resources after "paste" from CopyPasteFixed
I encountered a problem when using Copy-Paste, in conjunction with the CustomResourceSpawns plug-in.
I put on the foundation a few trees and resources. Then he saved the building with them, by copying this building with the parameters "share true tree true". The building was copied along with these resources. When inserted into another location, trees and resources were installed along with the building. But when I did "/ undo", the building disappeared and the resources disappeared. After a while (20 seconds rollback by default), resources began to appear at the same place. The command "/ crs remove" resources are not recognized and do not want to be deleted. The CustomResourceSpawns data file does not have the coordinates of the inserted resources. It turns out they resume again, but they can not be deleted. If you use the "/ erase" model, it will be deleted. But after 20 seconds again appears. That is where the location of the renewable resource is stored. What to do?
 
I put this question in the thread of both plugins: CustomResourceSpawns, Copy Paste.
 
Hey, i want to test something.

First of all you Backup your oxide folder and the map and map.save (.sav). Thats contains all datas.

Now you can try to start the server with a new .sav but with the same Plugin datas and look if the resource respawns at this location.
If it not appears. restore the old .sav and try to start the server without the Copypaste.cs and the CRS.cs and take a look.

Tell us the result.
In response to BattleSheep ():
Hey, i want to test something.

First of all you Backup your oxide folder and the map and...
Good way. But everything was decided in a completely unexpected way. I now transferred the card to the DropBox store and edited it. Saving *.sav remains the same. But when downloading, resources ceased to appear again. The place was clean. So all the same somehow they were in the file *.map. I do not know. I no longer thought about this question. Now the head is busy creating a new landscape and filling the GUI. )) A lot of work on the server.
Perhaps you can simulate it again. Because I had several such cases. But there is no time for this.
If you copy entities spawned from this plugin with CopyPaste then when you paste they will be new entities not managed by this plugin
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