Items still decaying
Hey,

I tried adding in metal shop fronts to not decay, however it seems to still be decaying. Possibly chests are also decaying. What needs to be added for it not to decay. I put in, "wall.frame.shopfront"

Merged post

We are also having issues with reinforced windows decaying. The weird thing is. Not all of them are. It's in one building specific. They are all within the TC area. Those closest to the TC are fine. Those furthest are not. However it's still not more than 10M away from the TC. 

Any ideas?
Have you set all the rates to false and 0.0 other than twig? If you change that stuff in the config it sets stuff to decay in range of the cupboard I think... though...

Yeah I had the same issue on my 5x server... testing it out now on a fresh server. I would very much like to bump this. So I had an issue with the same, but include sam sites, high stone walls and large gates!

XD I just started a second server and had this mod running fine till after the last update on that one. Then it stopped decay on EVERYTHING! So I just left it but the server is getting a little clogged. So I thought I must have changed a server setting for decay a while back and that was messing it up, but after starting another server and installing this mod, again nothing is decaying. Even outside of TC range. Yet a few deployables ARE decaying in and out of TC range... I dont understand?!
In response to YGBHawk ():
Have you set all the rates to false and 0.0 other than twig? If you change that stuff in the config...
I honestly flipped to the "No Decay" one. I had a LOT of angry users and didn't have time to troubleshoot why this one stopped. 
Yeah I cannot work out why it would have stopped either. It was working amazingly! Then nothing. I had to turn to setting the server to no decay too, only now the server gets full of entitys. I used "Block remover" to remove anything outside of TC range. But this is not a great solution.
If you set a value for EntityRadius, that seems to work fine.
Irishsun530
I honestly flipped to the "No Decay" one. I had a LOT of angry users and didn't have time to troubleshoot why this one stopped. 

You will find that there are issues with that one that have to be resolved (waiting for update)