Customized messages resetting after reloadNot An Issue
So basicly I've edit the lang file for a friend of my but after saveing it and reloading it, 
It just set it self back towards the default messages of the lang file it self,  
There are now errors or something else because I've used json validator and it saying to me that it was good to use this line, 
So I don't know what to do now 
Could you provide the version with your changes? If a .json file gets reset that a plugin uses, then it generally means it was invalid JSON.
In response to Wulf ():
Could you provide the version with your changes? If a .json file gets reset that a plugin uses, then...
I've changed this, 

{
"NotAllowed": "This server doesn't allow players from {0}"
}

to this 

{
"Banished": "Some one tried to join the server but he got banished because he isn't from a reliable country {0}"
}

And after saveing it and used o.reload CountryBlock it just changed right away towards the first one without giving me some error information
In response to TruxDeadnitro ():
I've changed this, 

{
"NotAllowed": "This server doesn't allow players from {0}"
You can't change the key, it will not be called by "Banished".
In response to Wulf ():
You can't change the key, it will not be called by "Banished".
Okey I have fix that now, 
But I don't see the messages inside of the game only on the console, 
Is there a way how I can fix that ?
In response to TruxDeadnitro ():
Okey I have fix that now, 
But I don't see the messages inside of the game only on the console,...
The message shows when the player is kicked, to the player that was kicked.
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