Hello,
i have a problem with Cornucopia. Evertime i get the error:
Someone any Idea or the same problem?
Here are my settings:
// Animals
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/chicken/chicken.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/horse/horse.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/boar/boar.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/stag/stag.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/wolf/wolf.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/bear/bear.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Greetings
i have a problem with Cornucopia. Evertime i get the error:
[Cornucopia] Tried to spawn assets/bundled/prefabs/autospawn/animals/bear.prefab but entity could not be spawned.
| Couldn't find prefab "assets/bundled/prefabs/autospawn/animals/bear.prefab"
Someone any Idea or the same problem?
Here are my settings:
// Animals
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/chicken/chicken.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/horse/horse.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/boar/boar.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/stag/stag.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/wolf/wolf.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Animals.Add(new CornuConfigItem { Prefab = "assets/rust.ai/agents/bear/bear.prefab", Min = 100, Max = -1, IgnoreIrridiated = true });
Greetings