Conflict between ContainerControl and Skins

(00:13:22) | Calling hook CanAcceptItem resulted in a conflict between the following plugins: ContainerControl - CannotAccept (CanAcceptResult), Skins (True (Boolean))

I'm not sure that conflict can really be avoided, they are trying to do the same thing.
I'm not really sure whats goin on with it if you could explain it at all, but I know once I uploaded Skins, the ContainerControl plugin stopped working.
In response to Jaco ():
I'm not really sure whats goin on with it if you could explain it at all, but I know once I uploaded...
It's unlikely you'll be able to use them together.
In response to Jaco ():
I'm not really sure whats goin on with it if you could explain it at all, but I know once I uploaded...
completely stopped working or something? You can show me your configuration file , I'll just try)
@Hamster I already uninstalled it. It was working great till I installed the skins plugin, then it showed that error in rcon over and over again. I made it where you could only place wood and stone in the tool cupboard, but players were able to put the normal stuff in there after the error started showing so I just removed it.
why not change "return true "to" return null " in the plugin skins? Everything works
object CanAcceptItem(ItemContainer container, Item item)
{
   if (Containers.Exists(c => c.inventory == container && c.status != ContainerStatus.Ready))
        {
            return false;
        }
            return null;
   }​
In response to Hamster ():
why not change "return true "to" return null " in the plugin skins? Everything works
object Ca...
That would work if it isn’t cancelling anything. I think someone requested that change with they plugin before as it was returning unnecessarily.