Conflicts with NTeleportSolved

Thank you for taking over this plugin! I know alot of people have been waiting for something like this 😄 I have installed the plugin on my Server, though noticed that it breaks /outpost and /bandit teleport locations for NTeleport. As soon as I unload the Compound Teleport plugin, the /outpost and /bandit TP commands work again.

Thank you!

I can't even test this because I can't get the latest NTeleportation to actually let me set a bandit location or even use the command (without CompoundTeleport even on the server). 

What exactly is happening when you try to do /outpost or /bandit?

DahoOhznk2zvh8Q.png kwamaking

I can't even test this because I can't get the latest NTeleportation to actually let me set a bandit location or even use the command (without CompoundTeleport even on the server). 

What exactly is happening when you try to do /outpost or /bandit?

If I have Compund Teleport and NTeleport loaded, typing /outpost and /bandit gives me the same error 'Unknown Command'. Same error if I try resetting the Outpost and Bandit TP locations (/bandit set & /outpost set). I am able to still use NTeleport for /TP / TPR and /town, it just messes up /Outpost and /Bandit. If in Unload Compound Teleport, then Reload NTeleport, I'm then able to use /outpost and /bandit again.

This was blowing my mind for a minute, because nothing I do in the plugin would cause any strange interactions with other plugins, much less Nteleportation. 

I pulled down the source code for NTeleportation and here is what I found:





It specifically looks for the CompoundTeleport plugin, and disables the commands from being created for /bandit and /outpost. This doesn't appear to be configurable either. 

I don't know much history about this plugin since taking ownership, I have not spoken with DezLife, but i'm not entirely sure why nivex would add this as an unconfigurable option to his plugin. 

You'll have to make a request to make it configurable in the NTeleportation help forums. I'm sorry I can't do anything from my side, it's explicitly turned off if my plugin is loaded. 

Thanks for this info, it helped me get them working together 😀 
Here are the changes I made to get NTeleport and Compound Teleport working 100% with them both loaded;

c1ae48pg8HVI27L.png

7Pobpp22pMTw1cs.png BOOBLEJ

Thanks for this info, it helped me get them working together 😀 
Here are the changes I made to get NTeleport and Compound Teleport working 100% with them both loaded;

c1ae48pg8HVI27L.png

Im still rather new to custom edits in CS files, as I am still learning coding. Can you explain exactly where you pasted this? and if you had to paste it in both NTP and CTP?

JenGii, 

This wasn't pasted they simply commented out those conditions in the already existing code block of the plugin. 

If you open up NTeleportation.cs in a text editor and scroll down to those lines (on the left) you'll see this code but it will not be commented out. 

You can either comment it out or remove that piece of code entirely. 

Heard that.

Thank you for the swift response!

me too update the plugin please

when there is a conflict it is up to the creator to change that with a simple update

@Killeroox

The conflict exists inside of nteleportation -- you would need to contact the plugin owner and ask them to fix it. 

this is not solely due to a conflict with nteleportation, but also Compound Teleport. it is because there are 2 compound teleport plugins and no way to distinguish between them. i've added the necessary API to do this in Compound Teleport and have submitted a patch for this

@nivex 

I'm sorry I had no idea there was another version of this plugin that was paid. I merged in your patch thank you for adding that and making it work with NTeleporation!

no problem

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