Disabling compound turrets lets players auth and turn them on
Disabling them allows players to authorize them, load them with ammo, at which point they will blast anyone within range.  Would love an update :)
just ent kill them
ent kill your face.

I solved this by making the following modification to ProcessNPCTurret():

private void ProcessNPCTurret(BaseNetworkable entity)
{
    if (entity == null || entity.IsDestroyed || !(entity is NPCAutoTurret)) return;
    var npcTurret = entity as NPCAutoTurret;
    npcTurret.Kill();
}
or ent kill them, or take over the turrets yourself, duh
The code above kills the turrets automatically.  But feel free to keep logging in like a monkey each wipe and doing it yourself.  
My turrets never shoot my players and they're still in peacekeeper mode.  Edit your config noob
@explodedotgg"ent kill your face" "like a monkey" dude dont be a rude, he is just try to help you and not all have experiance about coding.
if i dont have a little bit now experiance about c# so i would use  del assets/content/props/sentry_scientists/sentry.scientist.static.prefab
in the console to delete this entity !
The suggestions were not useful.  I posted a bug and a code fix (that's called being useful).  We can agree to disagree here.