The turrets can be lifted!

A very big mistake. Turrets are disabled. Go through authorization. And they can be picked up by any player and taken home.

up

Maybe just destroy the turrets, not turn them off?

 
shturval

up

Maybe just destroy the turrets, not turn them off?

 
The plugin can be updated to simply disable pickup of the turrets with one line of code in the correct location: turret.pickup.enabled = false;
nEKcN3hROBgDN40.jpg WhiteThunder
The plugin can be updated to simply disable pickup of the turrets with one line of code in the correct location: turret.pickup.enabled = false;

and where exactly to specify this command?

shturval

and where exactly to specify this command?

Line 114
Once you're done it should look like this 

        private void ProcessNPCTurret(BaseNetworkable entity)
        {
            if (entity == null || entity.IsDestroyed || !(entity is NPCAutoTurret)) return;
            var npcTurret = entity as NPCAutoTurret;
            npcTurret.SetFlag(NPCAutoTurret.Flags.On, !disableCompoundTurrets, !disableCompoundTurrets);
            npcTurret.UpdateNetworkGroup();
            npcTurret.SendNetworkUpdateImmediate();
            npcTurret.pickup.enabled = false;
        }
This works for me, but do it at your own risk as I'm not the developer.