Compound options no longer removes NPC's from bandit/outpostBug

I've looked over my config file and it seems fine, I've used it perfectly before the most recent rust update. Now unfortunately it doesn't seem to work, I've uninstalled it and reinstalled it, reloaded it, etc. I'm not sure what to do. My playerbase and I enjoy the plugin very much because it allows them to avoid having to wait how ever long just to enter a compound. Would appreciate some help thank you.

Still works fine on my server. I would suggest you have another plugin conflicting with Compound Options.

R0BWGz6opL6ItPT.PNG LoneWolfAU

Still works fine on my server. I would suggest you have another plugin conflicting with Compound Options.

you should try it for yourself :D

 

Yeah, I noticed it stopped working after the last update from FP .... 

Looking into this as the NPCs have all been changed - hopefully a fix for that soon. 

Any news on this?

I have gotten it to where it will remove the NPCs however once you do it will not respawn them until you reboot the server as this is something that FacePunch changed, you can't even shoot and kill them from what I am seeing like you use to be able to. Just verifing before releasing.

Any updates? I am sure we all use this for vending machines as well as NPC removal from both Bandit and Outpost.

2DptxxxR8QnpdPk.PNG LoneWolfAU

Any updates? I am sure we all use this for vending machines as well as NPC removal from both Bandit and Outpost.

PM on Discord FastBurst#7708 and I will send you a copy of the latest to test it out. I personally only use it for the Vending Machines.

Any update on this? I use this plugin to disable compound/bandit guards and sentry's and the remaining guards are problematic for our needs.