Bandit camp vending not deactivated
@FastBurst
Prior to the update, the NPCvending in Bandit Camp deactivated along with those in the city. Now, that is no longer the case. Perhaps it would also be good to deactivate the bandit camp's NPCvending.

And the "safezone trigger" does not come off if you set it to "True".
Bandit Camp Vendors are working perfectly fine on my custom map test and procedural maps
https://gyazo.com/2809485518159061a150de1fc7380646

Merged post

Take that back. The amounts for these are still default
Yes but before your update, the NPCvending of BanditCamp is also deactivated if the distributors of the city are deactivated. Now, that is no longer the case.

There should be an option to deactivate the NPCvending of the bandit camp.
That function is the the NPCs Gaurding the Bandit Camp NOT the vendors themselves as it sees them as Vending Machines not NPCs
so normally they should also be deactivated if those in the city are deactivated?
No they are not.
we can not add an option to deactivate them too?
Again they are not NPCs they are VendingMachines in NPC form.
So if we can't turn them off, can't you add an option to be able to do that?
because with your update, they do not turn off.

@FastBurst what you added in your plugin (.prefab) sets aside the sales system in the fishing village. but that also puts aside those at the bandit camp. because it is the same prefabs to the bandit camp and the fishing village.
This: shopkeeper_vm_invis.prefab

so it cannot deactivate those of the bandit camp

I have a custom Map