Hello, I am using mod component blocker to remove items from my server to make a primitive only server. I had a question, since after removing several items, it removed them from scientists as well. Is there a way to change it so it just removes them from being crafted/loot containers and not from scientists? Both their hazmats and weapons are missing, here is my blocklist.
CURRENT BLOCKLIST:
structure.armored, structure.metal, weapon.mod.8x.scope, ammo.grenadelauncher.he, ammo.grenadelauncher.buckshot, ammo.grenadelauncher.smoke, ammo.rifle, weapon.mod.small.scope, rifle.ak.diver, hazmatsuit.diver, hazmatsuit.arcticsuit, door.hinged.toptier, door.double.hinged.toptier, rifle.ak, rifle.ak.ice, autoturret, coffeecan.helmet, smg.2, ammo.rifle.explosive, explosives, weapon.mod.extendedmags, hazmatsuit, heavy.plate.helmet, heavy.plate.jacket, heavy.plate.pants, hmlmg, metal.facemask.hockey, ammo.rocket.seeker, homingmissile.launcher, ammo.rifle.hv, metal.plate.torso.icevest, metal.facemask.icemask, ammo.rifle.incendiary, ammo.rocket.fire, rifle.l96, rifle.lr300, lmg.m249, rifle.m39, metal.plate.torso, metal.facemask, mlrs, ammo.rocket.mlrs, smg.mp5, multiplegrenadelauncher, weapon.mod.muzzleboost, weapon.mod.muzzlebrake, hazmatsuit.nomadsuit, shotgun.pump, pistol.python, ammo.rocket.basic, rocket.launcher, ammo.rocket.sam, samsite, ammo.rocket.smoke, hazmatsuit.spacesuit, smg.thompson, shotgun.spas12, rifle.semiauto, pistol.semiauto, explosive.timed, roadsign.jacket, roadsign.kilt, roadsign.gloves, pistol.m92, pistol.prototype17, garagedoor
> blocklist
Scientists Missing Outfits/Guns
Did you get a solution for this?