''The difference between vanilla and addon is that when it does decide to drop, vanilla puts it at a monument and the addon drops it anywhere (mostly in the damn water next to the rigs). ''Well, the thing is that without the chinookDropRandomizer, is that they won't be any hackable crates on the map. ( both servers of mine had no crates for a whole month last month. Since I started to use this again, it works and the error pops up really rarely. The bad side is that it might drop the crate in the water. Puzzle a little with the amount of time when the crate needs to be dropped on the map.
mine settings are as following
"Prevent the game from handling chinook drops": false,
"Minimum time until drop (in seconds)": 350,
"Maximum time until drop (in seconds)": 450,
"Don't drop above water": true,
"Don't drop above monuments": false,
Sometimes, it does drop a crate. The changes it happened without the plugin are once a day with luck. With the chinook plugin, it drops more often, but not near monuments or anything but in a wild way on the map. ( see my server for an example, kirikru is the name. )
I also use the plugin ''timed events'' by to spawn the chinook more often then usually to compensate the take away of the chinook event by face punch. Really don't know why they changed it. Never remove something from a released game if it always worked perfectly. ( a fun fact, i assume they did it so people could not get the good stuff fast. but they could also just delay the first hours or days without a drop? )
Also, in my opinion, the oilrig event is good, its funny. but they could have done it differently. ( for example, a larger hackable crate as you need more than one player for those oil rigs. )
note: it doenst work if you use this plugin with timed events for example and spawning more then one chinook in the settings. Duplicated chinooks get automatically destroyed for some reason. ( not sure if this related to this or other plugins. ) This causes crates falling in the water once spawned in.
"4. CH47 settings:": {
"1. Disable default spawns": false,
"2. Minimal respawn time (in seconds)": 5600,
"3. Maximal respawn time (in seconds)": 6200,
"4. Minimal amount that spawned by once": 1,
"5. Maximal amount that spawned by once": 1,
"6. Minimal players to start event": 1
'' I've been the only one on. I've watched it fly in (directly for the Largo OilRig every time) from multiple directions, ''Yes, it does indeed. Then, it goes away as nothing happened. The bad part indeed is that the monuments are hardcoded as is explaining on the plugin page. I also think that the size of the map is playing a big role with some plugins.