Drop locations and frequency not quite right
I think it works.. Kinda.

I just noticing that some drops are just "Outside" the Monument when should be "Inside" to make things a bit more fun. Seen outside on Bandit Camp and Water Treatment >>  Here anyone can get it from out side without stepping in the monument... it defeats the purpose and should be dropped inside the monument (see photo)  It dropped on tree outside Bandit.. had to cut down tree to get it. LOL  - please how to set drop range from monument more closer to center.

#2 Seems to work however seems to only spawn several times per every 24 hrs and not back to back every 4 hrs like some other servers did in the past prior to oil fields. i like your concept of bringing atleast 2 drops every daily (our time, not rust time) inland, since there are crates at oil also, the land one only seen maybe 2 times today 12/27/19 i checked in the server all day to verify the drops were coming.

   KkYNK.jpg   
(photo of crate landing ouside bandit camp)

Keep up the good #DEV work.

Server: R3S1D3NT 3V1L - Under Modded!!
Control the spawning time of the Chinook with the TimedEvents plugin :)
@Arainrr >> What about this?  What does editing monument size do: 115 to 10? will that bring in the drop to the center?  currently seeing boxes drop 100-200 yards away from monument.
The size of the monument is only to prevent it from being dropped into the monument; there is no control over its drop into the monument
@Arainrr my drops keep going into the ocean. How can i prevent this from happening? would it help if i copied and paseted my coifig file? see below........

{
"Prevent the game from handling chinook drops": false,
"Minimum time until drop (in seconds)": 100,
"Maximum time until drop (in seconds)": 300,
"Don't drop above water": true,
"Don't drop above monuments": false,
"What monuments to check (only works if monument checking is enabled)": {
"AbandonedCabins": false,
"Airfield": true,
"BanditCamp": false,
"Compound": false,
"Compound1": false,
"Compound2": false,
"Dome": true,
"GasStation": false,
"GasStation1": false,
"Harbor1": false,
"Harbor2": false,
"Junkyard": true,
"Launchsite": false,
"Lighthouse": false,
"Lighthouse1": false,
"Lighthouse2": false,
"MilitaryTunnel": false,
"MiningOutpost": false,
"MiningOutpost1": false,
"MiningOutpost2": false,
"PowerPlant": true,
"QuarryHQM": false,
"QuarryStone": false,
"QuarrySulfur": false,
"Satellite": true,
"SewerBranch": false,
"SuperMarket": false,
"SuperMarket1": false,
"Trainyard": true,
"WaterTreatment": true
}
}

Merged post

Also i put true for a bunch like airfield, power plant, dome etc. And they never land ther.
I am definitely a noob so im sorry in advanced
5df6b1f81606a.jpg pcornejo
@Arainrr my drops keep going into the ocean. How can i prevent this from happening? would it help if i copied and paseted my coifig file? see below........

{
"Prevent the game from handling chinook drops": false,
"Minimum time until drop (in seconds)": 100,
"Maximum time until drop (in seconds)": 300,
"Don't drop above water": true,
"Don't drop above monuments": false,
"What monuments to check (only works if monument checking is enabled)": {
"AbandonedCabins": false,
"Airfield": true,
"BanditCamp": false,
"Compound": false,
"Compound1": false,
"Compound2": false,
"Dome": true,
"GasStation": false,
"GasStation1": false,
"Harbor1": false,
"Harbor2": false,
"Junkyard": true,
"Launchsite": false,
"Lighthouse": false,
"Lighthouse1": false,
"Lighthouse2": false,
"MilitaryTunnel": false,
"MiningOutpost": false,
"MiningOutpost1": false,
"MiningOutpost2": false,
"PowerPlant": true,
"QuarryHQM": false,
"QuarryStone": false,
"QuarrySulfur": false,
"Satellite": true,
"SewerBranch": false,
"SuperMarket": false,
"SuperMarket1": false,
"Trainyard": true,
"WaterTreatment": true
}
}

Merged post

Also i put true for a bunch like airfield, power plant, dome etc. And they never land ther.
I am definitely a noob so im sorry in advanced

Please use the latest version

5c18c7da631b5.jpg Arainrr

Please use the latest version

Cool it puts all the drops inland. Next step is knowing what these numbers are for ........"Monument size": 180.0
Does that number have to do with how far in the middle of the monument it falls? Because I notice they do fall in the places that I want them to go, but on the outskirts.

Thank you for your help!

5df6b1f81606a.jpg pcornejo

Cool it puts all the drops inland. Next step is knowing what these numbers are for ........"Monument size": 180.0
Does that number have to do with how far in the middle of the monument it falls? Because I notice they do fall in the places that I want them to go, but on the outskirts.

Thank you for your help!

"Monument size" is only to prevent hackable crate from falling within the scope of the Monument

Hi

So there's no way to make the locked crates actually drop in the monument areas?

Seems like a nice mod, but the dropping outside monuments is already raising some eyebrows on my server.

Thanks,

Yv.

Yvoscia

Hi

So there's no way to make the locked crates actually drop in the monument areas?

Seems like a nice mod, but the dropping outside monuments is already raising some eyebrows on my server.

Thanks,

Yv.

It seems impossible to control the flight path of the ch47

Okay. Thank you for the quick response.
Does check monument TRUE mean it will or will not drop at that monument?
Set to TRUE, just means it won't drop on this monument
Set to FALSE, will not prevent drop on this monument
Do we have to set "Prevent the game from handling chinook drops": true
to use Timed Events correctly?
Kleementin
Do we have to set "Prevent the game from handling chinook drops": true
to use Timed Events correctly?

either is ok