ChatTranslator - Error - August wipe

ChatTranslator - Failed to compile: ChatTranslator.cs(201,25): error CS0841: A local variable `appChatMessage' cannot be used before it is declared

Hello MrBlue,
IΒ΄ve got the same Problem.Β 
ChatTranslator - Failed to compile: ChatTranslator.cs(201,25): error CS0841: A local variable `appChatMessage' cannot be used before it is declared
Hope you can find an solution. Btw, a very good Plugin, it really helps a lot! :-)
Cheers maetinio

comment this out and it should load. App translation will be broken though.

Β 

switch (channel)
            {
                case 1: // Team chat
                    BasePlayer basePlayer = sender.Object as BasePlayer;
                    RelationshipManager.PlayerTeam team = basePlayer.Team;
                    //if (team != null && team.members.Count != 0)
                  //  {
                        // Rust companion app support
                 //       uint current = (uint)Facepunch.Math.Epoch.Current;
                //        ulong targetId = ulong.Parse(target.Id);
                //        CompanionServer.Server.TeamChat.Record(team.teamID, targetId, target.Name, translation, prefixColor, current);
                 //       ProtoBuf.AppBroadcast appBroadcast = Facepunch.Pool.Get<ProtoBuf.AppBroadcast>();
                  //      appBroadcast.teamMessage = Facepunch.Pool.Get<ProtoBuf.AppTeamMessage>();
                  //      appBroadcast.teamMessage.message = Facepunch.Pool.Get<ProtoBuf.AppChatMessage>();
                  //      appBroadcast.ShouldPool = false;
                  //      ProtoBuf.AppChatMessage appChatMessage = appBroadcast.teamMessage.message;
                  //      appChatMessage.steamId = targetId;
                   //     appChatMessage.name = target.Name;
                  //      appChatMessage.message = translation;
                   //     appChatMessage.color = prefixColor;
                   //     appChatMessage.time = current;
                     //   CompanionServer.Server.Broadcast(new CompanionServer.PlayerTarget(targetId), appBroadcast);
                      //  appBroadcast.ShouldPool = true;
                     //   appBroadcast.Dispose();
                //    }
                    break;
            }

πŸ‘thx, it works