NullReferenceException: Object reference not set to an instance of an object
Planner.DoBuild (Construction+Target target, Construction component) (at <a0456e4b549c49f28b70aed8172a9d92>:0) Planner.DoBuild (ProtoBuf.CreateBuilding msg) (at <a0456e4b549c49f28b70aed8172a9d92>:0) Planner.DoPlace (BaseEntity+RPCMessage msg) (at <a0456e4b549c49f28b70aed8172a9d92>:0) Planner.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <a0456e4b549c49f28b70aed8172a9d92>:0) UnityEngine.Debug:LogException(Exception) Planner:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()
