Love the plugin - but the only problem I am facing is that the turrets do not display on kill feeds due to 'autoturret_deployed' and not the person that spawned/owns the vehicle. :(
ex. Bobby was killed by autoturret_deployed (entity)
Love the plugin - but the only problem I am facing is that the turrets do not display on kill feeds due to 'autoturret_deployed' and not the person that spawned/owns the vehicle. :(
ex. Bobby was killed by autoturret_deployed (entity)
From what I can tell, this plugin is already assigning the player as the turret owner.
Is this just a general problem with turrets? Do other turrets (not mounted on cars) show the owner in the kill feed? If so, the issue probably needs to be resolved in kill feed plugins.
Checking in since you didn't reply to my previous questions. Were you able to determine if turrets normally show the owner in the kill feed? Also, which kill feed plugin are you using?
Hey - other player turrets display the owner of the turret, not autoturret_deployed.
I am using DeathNotes. I ended up adding some other config to omit turret kills on vehicles against players anyway. Having another issue but i will post on the topic. Thank you as always!
I just tested car turrets with Death Notes, and the message printed the turret owner name correctly.
[Death Notes] WhiteThunder's Auto Turret did its job, killing 6985439.I think I know what's happening in your case. I looked through the code of the Car Turrets plugin and found there is one case where the turret will not be assigned ownership, which is if the car is spawned without an owner and gets turrets deployed to it automatically (because of
"SpawnWithCar" -> "NaturalCarSpawns" -> "Enabled": true). For example, if the car spawns along the road, and automatically gets a turret on it, that turret will have no owner, since the plugin has no obvious way to determine who the owner should be.I see - yes, makes sense. no need to worry about this for me - I am all situated. you are awesome!