Error while compiling: BuoyantHelicopterCrates.cs(67,84): error CS1501: No overload for method `Factor' takes `1' arguments
Getting this in console
Same problem here!
Line #65 needs to be changed to:
if (UnityEngine.Time.frameCount % detectionRate == 0 && WaterLevel.Factor(_entity.WorldSpaceBounds().ToBounds(), true, true) > 0.65f)