Failed to call hook 'OnPlayerInput' Build v2.2.2
Right clicking in-game results in this spam every time.

Failed to call hook 'OnPlayerInput' on plugin 'Build v2.2.2' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.Build+PlayerBuild.Execute () [0x00017] in <d4d2281ee3df482086fa9f5be8577a70>:0
at Oxide.Plugins.Build.OnPlayerInput (BasePlayer player, InputState state) [0x00105] in <d4d2281ee3df482086fa9f5be8577a70>:0
at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c2] in <d4d2281ee3df482086fa9f5be8577a70>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

Just for yourself or for everyone?

Sounds like it could be a bind issue.

same here, everytime i right click 

Failed to call hook 'OnPlayerInput' on plugin 'Build v2.2.2' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.Build+PlayerBuild.Execute () [0x00017] in <542508ea85a04a0d9785d82f3d770471>:0 
  at Oxide.Plugins.Build.OnPlayerInput (BasePlayer player, InputState state) [0x00105] in <542508ea85a04a0d9785d82f3d770471>:0 
  at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c2] in <542508ea85a04a0d9785d82f3d770471>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 ​