NullReferenceException at PlayerBuild.ExecuteError

Hey. I'm getting this error after the last Rust update:

Failed to call hook 'OnPlayerInput' on plugin 'Build v2.0.82' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Build+PlayerBuild.Execute () [0x00079] in :0
  at Oxide.Plugins.Build.OnPlayerInput (BasePlayer player, InputState state) [0x00105] in :0
  at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c2] in :0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <33f7c42a56934dae8ec04b11017dce31>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <33287985591c40d6983f0b8f0e915565>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <33287985591c40d6983f0b8f0e915565>:0
This error for each click :

(18:10:36) | Failed to call hook 'OnPlayerInput' on plugin 'Build v2.2.0' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Oxide.Plugins.Build+PlayerBuild.Execute () [0x00017] in <68d64f1d79034cf3bf13e29c1a441597>:0
at Oxide.Plugins.Build.OnPlayerInput (BasePlayer player, InputState state) [0x00105] in <68d64f1d79034cf3bf13e29c1a441597>:0
at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c2] in <68d64f1d79034cf3bf13e29c1a441597>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0


Thanks for your help :)

Hi,
I've had this type of error myself, just do the following in your server console:

oxide.reload Build

Sometimes you have to turn off the plugin. Because it can repeatedly pour messages, errors into the console at any time. Maybe this is due to the fact that someone is being built near the foundation that was installed by this plugin. I don't know for sure. But now, I was just building a construction plan nearby, and the console was all in these errors.

(12:19:01) | Failed to call hook 'OnPlayerInput' on plugin 'Build v2.2.2' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.Build+PlayerBuild.Execute () [0x00017] in <4f553908175a4ee9bfe54224a4e65f33>:0 
  at Oxide.Plugins.Build.OnPlayerInput (BasePlayer player, InputState state) [0x00105] in <4f553908175a4ee9bfe54224a4e65f33>:0 
  at Oxide.Plugins.Build.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000c2] in <4f553908175a4ee9bfe54224a4e65f33>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cc99cb05b42e4ea494cdf294badea406>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <99d545163fdd4d57a562df7989f2ca0a>:0