hello, thanks for the update, I waited a long time ;) but I canβt understand why the chinook doesnβt arrive, there are also no messages in the chat, the config, lang files were deleted, npcspawn i have, everything is new, the launch site turn on in the data, but nothing happens when the tank explodes. .Thank you
Nothing happens when the tank explodesSolved
can you please make sure you have delte config, lang and data files after unloading the plugin then reload. please also check rcon for any stack trace messages.
yeah, i unload plugin, delete langs from all folders, delete config, delete plugin and load new version
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in rcon no any messages or errors
could you show your data file please
its default, i dont change anything, now i again deleted all files, and upload new version on server, havent anything result
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we can going discord?
is this a custom map by any chance ?
{
"BradleyEventEntries": {
"assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": {
"display name": "Launch Site",
"enabled": true,
"enable notifications": true,
"bounds center": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"bounds size": {
"x": 580.0,
"y": 280.0,
"z": 300.0
},
"landing position": {
"x": 152.3,
"y": 3.0,
"z": 0.0
},
"landing rotation": {
"x": 0.0,
"y": 90.0,
"z": 0.0
},
"chinook position": {
"x": -195.0,
"y": 150.0,
"z": 25.0
},
"guard spawn amount": 10,
"guard spawn profile": {
"Name": "Launch Site Guard",
"WearItems": [
{
"ShortName": "hazmatsuit_scientist_peacekeeper",
"SkinID": 0
}
],
"BeltItems": [
{
"ShortName": "smg.mp5",
"SkinID": 0,
"Amount": 1,
"Ammo": null,
"Mods": []
},
{
"ShortName": "syringe.medical",
"SkinID": 0,
"Amount": 10,
"Ammo": null,
"Mods": []
}
],
"Kit": "",
"Health": 250.0,
"RoamRange": 25.0,
"ChaseRange": 40.0,
"SenseRange": 150.0,
"ListenRange": 75.0,
"AttackRangeMultiplier": 8.0,
"CheckVisionCone": false,
"VisionCone": 180.0,
"DamageScale": 1.0,
"TurretDamageScale": 0.25,
"AimConeScale": 0.35,
"DisableRadio": false,
"CanRunAwayWater": true,
"CanSleep": false,
"Speed": 8.5,
"AreaMask": 1,
"AgentTypeID": -1372625422,
"HomePosition": "",
"MemoryDuration": 30.0,
"States": [
"RoamState",
"ChaseState",
"CombatState",
"CombatStationaryState"
]
}
},
"assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": {
"display name": "Airfield Guard",
"enabled": false,
"enable notifications": true,
"bounds center": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"bounds size": {
"x": 340.0,
"y": 260.0,
"z": 300.0
},
"landing position": {
"x": 0.0,
"y": 0.0,
"z": -28.0
},
"landing rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"chinook position": {
"x": -195.0,
"y": 150.0,
"z": 25.0
},
"guard spawn amount": 10,
"guard spawn profile": {
"Name": "Guarded Crate",
"WearItems": [
{
"ShortName": "hazmatsuit_scientist_peacekeeper",
"SkinID": 0
}
],
"BeltItems": [
{
"ShortName": "smg.mp5",
"SkinID": 0,
"Amount": 1,
"Ammo": null,
"Mods": []
},
{
"ShortName": "syringe.medical",
"SkinID": 0,
"Amount": 10,
"Ammo": null,
"Mods": []
}
],
"Kit": "",
"Health": 250.0,
"RoamRange": 25.0,
"ChaseRange": 40.0,
"SenseRange": 150.0,
"ListenRange": 75.0,
"AttackRangeMultiplier": 8.0,
"CheckVisionCone": false,
"VisionCone": 180.0,
"DamageScale": 1.0,
"TurretDamageScale": 0.25,
"AimConeScale": 0.35,
"DisableRadio": false,
"CanRunAwayWater": true,
"CanSleep": false,
"Speed": 8.5,
"AreaMask": 1,
"AgentTypeID": -1372625422,
"HomePosition": "",
"MemoryDuration": 30.0,
"States": [
"RoamState",
"ChaseState",
"CombatState",
"CombatStationaryState"
]
}
}
}
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its default procedural map, 5000 size
not seeing this issue at all our end everything is working as intended π€
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can you blow up bradley in the monument bounds and check console for any messages please
oh, now ill try on local server without plugins
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i make it, havent not messages :( near rocket, near main building, no messages..
answer for:
can you blow up bradley in the monument bounds and check console for any messages please
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not having any problems on my end the plugin works fine for me on my serverΒ
only thing i can think of is that you have a plugin that overrides the default onwer id of the bradley entitiy which is prevending the event from firing
maybe I should do something when uploading a new version? or does it work for launch site by default?
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if the previous version worked for me, could this happen in the new one due to changes in the code?
answer for:
only thing i can think of is that you have a plugin that overrides the default onwer id of the bradley entitiy which is prevending the event from firing
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could i have you download this release and try please
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if this works it is due to some sort of Loot Defender plugin it would seem.
yeah, it works on main server, thanks :)
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yeah i have loot defender, but previos version work fine..
ok cool will remove that for full release thankyou
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